private void Awake()
    {
        m_OwnedEnemies = new List <Enemy>();

        m_InitScale = transform.localScale;

        m_ScreenUnitsHeight = Camera.main.orthographicSize * 2f;
        float aspectRatio = (float)Screen.width / (float)Screen.height;

        m_ScreenUnitsWidth = m_ScreenUnitsHeight * aspectRatio;

        m_ScreenMoveMin = new Vector2(-m_ScreenUnitsWidth * .5f + 1f, -m_ScreenUnitsHeight * .5f + 1f);
        m_ScreenMoveMax = new Vector2(m_ScreenUnitsWidth * .5f - 1f, m_ScreenUnitsHeight * .5f - 1f);

        m_GoToPointer = Instantiate(m_GoToPointerPrefab, m_ScreenRoot);
        m_GoToPointer.SetActive(false);

        m_JumpBoostLeftArrow.gameObject.SetActive(false);
        m_JumpBoostRightArrow.gameObject.SetActive(false);

        GameObject spearObj = Instantiate(m_PlayerSpearPrefab);

        m_PlayerSpear = spearObj.GetComponent <PlayerSpear>();
        m_PlayerSpear.transform.SetParent(transform, false);
        //m_PlayerSpear.Player = this;

        Enemy.OnSuccessfullyHijacked           += OnSuccessfullyHijackedEnemy;
        GameHUD.OnLeaveOrEnterShipButtonTapped += OnEnterOrLeaveShipHUDButtonClicked;
    }
    private void Awake()
    {
        GameObject spearObj = Instantiate(m_PlayerSpearPrefab);

        m_PlayerSpear = spearObj.GetComponent <PlayerSpear>();
        m_PlayerSpear.transform.SetParent(transform, false);
        m_PlayerSpear.Player           = this;
        m_PlayerSpear.FallingPlayerCam = m_FallingPlayerCam;

        ChangeToState(m_IdleState);
    }
示例#3
0
    protected override void PickUpObject(GameObject other)
    {
        base.PickUpObject(other);
        PickUpManager manager        = other.GetComponent <PickUpManager>();
        PlayerSpear   spearComponent = spear.GetComponentInChildren <PlayerSpear>();

        if (spearComponent.tagCustom == "Weapon")
        {
            if (manager.Weapons.Count <= 5)
            {
                manager.Weapons.Add(spear);
            }
            else
            {
                return;
            }
        }
        spearComponent.weaponDamage   = setDamage;
        spearComponent.knockBackForce = setKnockBack;
        spearComponent.name           = setName;
        spearComponent.tagCustom      = setTag;
        Destroy(this.gameObject);
    }