public void RemovePlayer(PlayerSpaceShip i_Player) { if (m_Players != null) { m_Players.Remove(i_Player); } }
public void RegisterPlayer(PlayerSpaceShip i_Player) { if (m_Players == null) { m_Players = new List <PlayerSpaceShip>(); } m_Players.Add(i_Player); }
private void AddPlayer() { if (!_playerPrefab) { throw new NullReferenceException("_playerPrefab is null"); } _player = _playerPrefab.GetInstance(); if (!_player) { throw new NullReferenceException("_player is null"); } _player.Initialize(); _player.transform.position = Vector3.zero; _player.transform.rotation = Quaternion.identity; _player.OnPlayerShot += OnPlayerShot; }
public PlayGameScreen(Game i_Game, LevelTransitionScreeen i_TransitionScreen) : base(i_Game) { m_FirstLevelTransitionScreen = i_TransitionScreen; m_BackGround = new Background(i_Game, this, @"Sprites\BG_Space01_1024x768", 1); m_ShootsManager = new ShootsManager(this.Game); m_SoundManager = SoundEffectsManager.GetInstance(i_Game); const bool k_IsFirstPlayer = true; PlayerSpaceShip[] players = new PlayerSpaceShip[2]; players[0] = new PlayerSpaceShip(this.Game, this, m_ShootsManager, k_IsFirstPlayer); players[1] = new PlayerSpaceShip(this.Game, this, @"Sprites/Ship02_32x32", m_ShootsManager, !k_IsFirstPlayer); EnemyMotherShip motherShip = new EnemyMotherShip(this.Game, this, m_ShootsManager); EnemySpaceShipsMatrix spaceshipMatrix = new EnemySpaceShipsMatrix(this.Game, this, m_ShootsManager); WallMatrix wallMatrix = new WallMatrix(this.Game, this, m_ShootsManager); m_ShootsManager.EnemyGotShot += players[0].EnemyGotShot; m_ShootsManager.EnemyGotShot += players[1].EnemyGotShot; m_PauseScreen = new PauseScreen(this.Game); m_GameOverScreen = new GameOverScreen(this.Game, this, m_FirstLevelTransitionScreen); m_Players = players; r_Enemys = new List <Sprite>(); r_Enemys.Add(motherShip); r_Enemys.Add(spaceshipMatrix); m_WallsMatrix = wallMatrix; m_EnemyMatrix = spaceshipMatrix; m_Level = 1; this.Add(m_Players[0]); this.Add(m_Players[1]); this.Add(motherShip); this.Add(spaceshipMatrix); this.Add(wallMatrix); this.Add(m_BackGround); List <PlayerSpaceShip> playersList = new List <PlayerSpaceShip>(); playersList.Add(m_Players[0] as PlayerSpaceShip); playersList.Add(m_Players[1] as PlayerSpaceShip); m_CollisionManager = new CollisionManager(this.Game, playersList, spaceshipMatrix.Sprites, wallMatrix.Sprites); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("PlayerShipTag").GetComponent <PlayerSpaceShip>(); }
private void Start() => playerSpaceShip = GetComponent <PlayerSpaceShip>();