示例#1
0
    // Use this for initialization
    void Start()
    {
        PlayerSongs ps = FindObjectOfType <PlayerSongs>();

        ps.AddPowerListener(activationPower, Activate);
        currentTargetPosition = position1;
        Rigidbody2D _rigidBody = GetComponent <Rigidbody2D>();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        textComponent = GetComponent <Text>();

        PlayerSongs songs = FindObjectOfType <PlayerSongs>();

        songs.AddPowerListener(power, ToggleText);
        ToggleText(songs.IsPowerActive(power));
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        PlayerSongs ps = FindObjectOfType <PlayerSongs>();

        ps.AddPowerListener(activationPower, Activate);
        currentTargetPosition = position2;
        _rigidBody            = GetComponent <Rigidbody2D>();
        _tileMovement         = GetComponent <TileMovement>();
        _animator             = GetComponent <Animator>();
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        _animator = GetComponent <Animator>();
        PlayerSongs ps = FindObjectOfType <PlayerSongs>();

        ps.AddPowerListener(activationPower, Activate);

        spriteRenderer = GetComponent <SpriteRenderer>();
        boxCollider    = GetComponent <BoxCollider2D>();
        Activate(false);
    }
    // Use this for initialization
    void Start()
    {
        songs = FindObjectOfType <PlayerSongs>();
        songs.AddPowerListener(PlayerPowers.Sadness, PlaySadness);
        songs.AddPowerListener(PlayerPowers.Fear, PlayFear);
        songs.AddPowerListener(PlayerPowers.Anger, PlayAnger);

        sourceAmbientApathy  = AddAudioSourceForClip(clipAmbientApathy);
        sourceAmbientNeutral = AddAudioSourceForClip(clipAmbientNeutral);
        sourcePowers         = new AudioSource[3];
        playingEmotion       = new bool[3];
        for (int i = 0; i < 3; i++)
        {
            sourcePowers[i]   = AddAudioSourceForClip(tracks[i]);
            playingEmotion[i] = false;
        }

        if (sourceAmbientApathy != null)
        {
            sourceAmbientApathy.volume = 1;
        }
    }