private void Start() { rigidBody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); playerSlide = GetComponent <PlayerSlide>(); ReadTextParameter(); }
/// <summary> /// 初期化処理 /// </summary> void Start() { // コンポーネントを取得 playerAerial = GetComponent <PlayerAerial>(); playerSlide = GetComponent <PlayerSlide>(); playerAttack = GetComponent <PlayerAttack>(); playerCharge = GetComponent <PlayerCharge>(); character = GetComponent <Player>(); }
/// <summary> /// 初期化処理 /// </summary> void Start() { // コンポーネントの取得 playerBoost = GetComponent <PlayerBoost>(); playerSlide = GetComponent <PlayerSlide>(); playerAerialState = GetComponent <AerialState>(); playerAttack = GetComponent <PlayerAttack>(); character = GetComponent <Player>(); }
/// <summary> /// 初期化処理 /// </summary> void Start() { // コンポーネントの取得 hitChecker = GetComponent <HitChecker>(); playerJump = GetComponent <PlayerJump>(); playerAttack = GetComponent <PlayerAttack>(); playerSlide = GetComponent <PlayerSlide>(); playerCharge = GetComponent <PlayerCharge>(); character = GetComponent <Player>(); }
/// <summary> /// 初期化処理 /// </summary> void Start() { // コンポーネントを取得 playerJump = GetComponent <PlayerJump>(); playerCharge = GetComponent <PlayerCharge>(); playerAfterSlide = GetComponent <PlayerAfterSlide>(); playerAttack = GetComponent <PlayerAttack>(); playerAerial = GetComponent <PlayerAerial>(); playerSlide = GetComponent <PlayerSlide>(); playerRigidbody2D = GetComponent <Rigidbody2D>(); character = GetComponent <Player>(); }
void Start() { states = GetComponent <PlayerStates>(); spawnDecoy = GetComponent <PlayerSpawnDecoy>(); spawnBlock = GetComponent <PlayerSpawnBlock>(); teleport = GetComponent <PlayerTeleport>(); wallGrab = GetComponent <PlayerWallGrab>(); slide = GetComponent <PlayerSlide>(); movement = GetComponent <Movement>(); possession = GetComponent <PlayerPossession>(); dontGrabWallTimer = 0; possessionInputTimer = possessionInputDelay; }
void Awake() { _mover = PlayerMover.GetInstance(); _slide = PlayerSlide.GetInstance(); }