示例#1
0
 private void Start()
 {
     rigidBody   = GetComponent <Rigidbody2D>();
     animator    = GetComponent <Animator>();
     playerSlide = GetComponent <PlayerSlide>();
     ReadTextParameter();
 }
示例#2
0
 /// <summary>
 /// 初期化処理
 /// </summary>
 void Start()
 {
     // コンポーネントを取得
     playerAerial = GetComponent <PlayerAerial>();
     playerSlide  = GetComponent <PlayerSlide>();
     playerAttack = GetComponent <PlayerAttack>();
     playerCharge = GetComponent <PlayerCharge>();
     character    = GetComponent <Player>();
 }
示例#3
0
 /// <summary>
 /// 初期化処理
 /// </summary>
 void Start()
 {
     // コンポーネントの取得
     playerBoost       = GetComponent <PlayerBoost>();
     playerSlide       = GetComponent <PlayerSlide>();
     playerAerialState = GetComponent <AerialState>();
     playerAttack      = GetComponent <PlayerAttack>();
     character         = GetComponent <Player>();
 }
示例#4
0
 /// <summary>
 /// 初期化処理
 /// </summary>
 void Start()
 {
     // コンポーネントの取得
     hitChecker   = GetComponent <HitChecker>();
     playerJump   = GetComponent <PlayerJump>();
     playerAttack = GetComponent <PlayerAttack>();
     playerSlide  = GetComponent <PlayerSlide>();
     playerCharge = GetComponent <PlayerCharge>();
     character    = GetComponent <Player>();
 }
示例#5
0
 /// <summary>
 /// 初期化処理
 /// </summary>
 void Start()
 {
     // コンポーネントを取得
     playerJump        = GetComponent <PlayerJump>();
     playerCharge      = GetComponent <PlayerCharge>();
     playerAfterSlide  = GetComponent <PlayerAfterSlide>();
     playerAttack      = GetComponent <PlayerAttack>();
     playerAerial      = GetComponent <PlayerAerial>();
     playerSlide       = GetComponent <PlayerSlide>();
     playerRigidbody2D = GetComponent <Rigidbody2D>();
     character         = GetComponent <Player>();
 }
    void Start()
    {
        states     = GetComponent <PlayerStates>();
        spawnDecoy = GetComponent <PlayerSpawnDecoy>();
        spawnBlock = GetComponent <PlayerSpawnBlock>();
        teleport   = GetComponent <PlayerTeleport>();
        wallGrab   = GetComponent <PlayerWallGrab>();
        slide      = GetComponent <PlayerSlide>();
        movement   = GetComponent <Movement>();
        possession = GetComponent <PlayerPossession>();

        dontGrabWallTimer    = 0;
        possessionInputTimer = possessionInputDelay;
    }
示例#7
0
 void Awake()
 {
     _mover = PlayerMover.GetInstance();
     _slide = PlayerSlide.GetInstance();
 }