public PlayerData() { name = "Brink"; level = 1; //temp 1 resId = 1; vip_value = 0; vip_level = 0; main_weaponId = 1000; exp = 0; mStrenLv = 0; mPack = new PackageManager(); sp = 0; sp_max = 0; sp_next_inc_time = ulong.MaxValue; mFittChance = 3; arena_currank = uint.MaxValue; arena_bestrank = uint.MaxValue; arena_score = 0; arena_lefttimes = 0; arena_buytimes = 0; arena_lasttime = 0; qualifying_currank = uint.MaxValue; qualifying_bestrank = uint.MaxValue; qualifying_lefttimes = 0; qualifying_buytimes = 0; qualifying_lasttime = 0; next_daily_resettime = ulong.MaxValue; rmb_used = 0; for (uint i = 0; i < mProceeds.Length; ++i) { mProceeds[i] = 0; } mWingData = new WingData(); skillData.Clear(); mChallengeStage.Clear(); mWingData.Clear(); // for(int i = 1 ; i < 13 ; i++) // { // if(skillData.mLevels.ContainsKey(i)) // skillData.mLevels[i] = 1; // else // skillData.mLevels.Add(i , 1); // } for (uint i = 0; i < (uint)FittingsType.MAX_FITTGINS; i++) { mFittings[i] = new FittingsData(); } mStageData.Clear(); mActivity.mActivityTypeCompletedTime.Clear(); mActivity.mHasCompletedActivity.Clear(); mZonesData.Clear(); mCropsData.Clear(); weapon_skill_unlocked = false; firstCharge = false; firstCharge_picked = false; }
public GhostData() { name = "Brink"; level = 1; resId = 1; main_weaponId = 1000; sub_weaponId = 1000; mStrenLv = 0; for (uint i = 0; i < (uint)FittingsType.MAX_FITTGINS; i++) { mFittings[i] = new FittingsData(); } skillData.Clear(); mWingData = new WingData(); mFashionData = new PlayerFashionData(); mWingData.Clear(); mMainCropsInfo.Clear(); mSubCropsInfo.Clear(); }