private void SitOut(RemoteTcpServer serverEntity, int tableId, int noSeat) { var cmd = new PlayerSitOutCommand() { TableId = tableId }; serverEntity.Send(cmd); var response = serverEntity.WaitForNextCommand<PlayerSitOutResponse>(); Assert.IsTrue(response.Success); }
private static void ComparePlayerSitOutCommand(PlayerSitOutCommand c, PlayerSitOutCommand dc) { Assert.AreEqual(c.CommandName, dc.CommandName); }
private static void ComparePlayerSitOutCommand(PlayerSitOutCommand c, PlayerSitOutCommand dc) { }