public override void GenerateIncome() { float income = 0; for (int i = 0; i < resources.Length; i++) { income += 100; } PlayerSingleton.AddMoney(income); }
public override void GenerateIncome() { float incomePerPerson = 12.5f; float income = (population * incomePerPerson); for (int i = 0; i < resources.Length; i++) { income += 80; } PlayerSingleton.AddMoney(income); }