public override void GenerateIncome()
        {
            float income = 0;

            for (int i = 0; i < resources.Length; i++)
            {
                income += 100;
            }
            PlayerSingleton.AddMoney(income);
        }
        public override void GenerateIncome()
        {
            float incomePerPerson = 12.5f;
            float income          = (population * incomePerPerson);

            for (int i = 0; i < resources.Length; i++)
            {
                income += 80;
            }
            PlayerSingleton.AddMoney(income);
        }