示例#1
0
    IEnumerator ClearCanvas()
    {
        yield return(new WaitForSeconds(3.0f));

        laser.SetActive(true);
        clearCanv.SetActive(true);
        PlayerMove.enabled = false;
        playerShot.doBomb();
    }
示例#2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (photonView.IsMine)
        {
            ctrl();
            updateInput();
            flight_anim();
            shot();
            photonView.RPC("shot", RpcTarget.Others); // RPC 상대Pc의 내 아바타에게 해당 함수의 실행을 전달
        }
        else  // 상대 아바타
        {
            Vector3    pos = Vector3.Lerp(tr.position, currPos, Time.deltaTime * 5.0f);
            Quaternion rot = Quaternion.Slerp(tr.rotation, currRot, Time.deltaTime * 5.0f);

            tr.position = pos;
            tr.rotation = rot;

            if (onFire_other)
            {
                myAudio.clip = P_attack;
                myAudio.Play();
                if (!Shot.isPlaying)
                {
                    Shot.Play();
                }
                playerShot.shotEnable();
            }
            else
            {
                if (Shot.isPlaying)
                {
                    Shot.Stop();
                }
                playerShot.shotDisable();
            }

            if (onBomb_other)
            {
                playerShot.doBomb();
            }
        }
    }