//jump Effect public void InitJumpEffect() { ParticleSystem particle = Instantiate(PlayerScriptableObject.GetRandomJumpEffect(), transform.position, transform.rotation); particle.Play(); Destroy(particle.gameObject, 4); }
public void SetBody(uint index) { if (body != null && PlayerScriptableObject.GetBody(index) != null) { if (body.name != PlayerScriptableObject.GetBody(index).name) { Destroy(body); } } //log here if (body == null) { body = Instantiate(PlayerScriptableObject.GetBody(index)); if (bodyParent.transform != null) { body.transform.parent = bodyParent.transform; body.transform.localPosition = Vector3.zero; body.transform.localRotation = Quaternion.identity; body.name = PlayerScriptableObject.GetBody(index).name; SaveGameManager.Save(); } } //log here }
public void SetTurret(uint index) { if (turret != null && PlayerScriptableObject.GetTurret(index) != null) { if (turret.name != PlayerScriptableObject.GetTurret(index).name) { Destroy(turret); } } //log here if (turret == null) { turret = Instantiate(PlayerScriptableObject.GetTurret(index)); if (turretParent.transform != null) { turret.transform.parent = turretParent.transform; turret.transform.localPosition = Vector3.zero; turret.transform.localRotation = Quaternion.AngleAxis(90, Vector3.right); turret.name = PlayerScriptableObject.GetTurret(index).name; SaveGameManager.Save(); } } //log here }
void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (scene.buildIndex == 0) { SceneManager.LoadScene(1); return; } if (scene.buildIndex == 1) { selectedCharacters = new List <string>(); playerIsReady = new Dictionary <int, bool>(); playerList = new Dictionary <int, PlayerScriptableObject>(); } if (scene.buildIndex == 2) { for (int i = 0; i < 4 - playerList.Count; i++) { GameObject.Find("P" + (4 - i).ToString()).gameObject.SetActive(false); } foreach (KeyValuePair <int, PlayerScriptableObject> kvp in playerList) { PlayerScriptableObject playerObject = kvp.Value; GameObject character = Instantiate(characterPrefabs, GameObject.Find("Anchor_P" + playerObject.index).transform.position, Quaternion.identity); GameObject characterSprite = Instantiate(playerObject.sprite, Vector3.zero, Quaternion.identity); character.GetComponent <PlayerController>().spriteGO = characterSprite; character.GetComponent <PlayerController>().hitSprite = playerObject.hitSprite; GameObject.Find("P" + playerObject.index).GetComponent <CharacterUI>().avatar.sprite = playerObject.avatarSprite; character.GetComponent <KeyboardInputMgr>().playerIndex = (PlayerIndex)playerObject.index - 1; characterSprite.GetComponent <CharacterSprite>().target = character.transform; } } }
public override void Start() { base.Start(); PlayerScriptableObject playerParameter = parameter as PlayerScriptableObject; UnityEngine.Assertions.Assert.IsNotNull(playerParameter, "Player用のパラメータが設定されていません。"); this.stamina = maxStamina = playerParameter.maxStamina; }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); mainCam = Camera.main; dragVisualization = GetComponentInChildren <LineRenderer>(); playerSettings = GameManager.instance.playerSettings; dragVisualization.enabled = false; }
protected override void Start() { base.Start(); PlayerScriptableObject player = parameter as PlayerScriptableObject; UnityEngine.Assertions.Assert.IsNotNull(player, "Player用のパラメータが割り当てられていません。"); this.countDict = new Dictionary <GameObject, int>(); this.defaultPower = power = player.normalAttackPower; }
public void updateProjectedScore(PlayerScriptableObject playerData) { float projection = CurrentProjectedScore; float scoreDiffrence = playerData.score - projection; float diffrenceMean = scoreDiffrence / projection; movingAvr.Add(playerData.score); while (movingAvr.Count > movingAvrCount) { movingAvr.RemoveAt(0); } var percentChange = currentDificultyModifyer * (diffrenceMean + 1); // y = (2 / PI) * arctan(100 * x) + 1 currentDificultyModifyer = Mathf.Clamp(Mathf.Lerp(currentDificultyModifyer, currentDificultyModifyer * percentChange, 1f / movingAvrCount), 0, 2); }
public void updateUI(int score, PlayerScriptableObject player) { this.score.text = score.ToString(); switch (player.characterName) { case "Ryuk": display(true, false, false, false); break; case "Blanche": display(false, true, false, false); break; case "Eve": display(false, false, false, true); break; case "Steve": display(false, false, true, false); break; } }
private void Reset() { //set default rigidbody settings _rb = GetComponent <Rigidbody>(); _rb.useGravity = false; _rb.constraints = RigidbodyConstraints.FreezeRotation; _rb.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative; _rb.mass = 1; //set capsule settings _capsuleCollider = GetComponent <CapsuleCollider>(); _capsuleCollider.material.staticFriction = 0; _capsuleCollider.material.dynamicFriction = 0; _capsuleCollider.material.frictionCombine = PhysicMaterialCombine.Minimum; // get camera _cam = GetComponentInChildren <Camera>(); //if the object has no child with a camera if (_cam == null) { //create new gameobject set his parrent and his localposistion GameObject camObj = new GameObject("MainCamera"); camObj.transform.SetParent(transform); //add the components _cam = camObj.AddComponent <Camera>(); camObj.AddComponent <AudioListener>(); } _cam.gameObject.tag = "MainCamera"; _cam.clearFlags = CameraClearFlags.SolidColor; _cam.backgroundColor = Color.black; PlayerDataSO = (PlayerScriptableObject)Resources.Load("PlayerConfig"); ChangeHeight(PlayerDataSO.playerData._normalHeight); gameObject.layer = LayerMask.NameToLayer("Player"); }
public void setFromCabin(PlayerScriptableObject playerdata) { t.text = playerdata.cabin_seed; }
public PlayerScriptableObject() { _S = this; }
protected override void Awake() { base.Awake(); m_Data = actor as PlayerScriptableObject; }
static public PlayerScriptableObject S;// This Scriptable Object is an unprotected Singleton public PlayerScriptableObject() { S = this; // Assign the Singleton as part of the constructor. }
void CreatePlayer(PlayerScriptableObject _data, World _currentWorld) { EntityManager manager = _currentWorld.EntityManager; m_playerEntity = manager.Instantiate(GameObjectConversionUtility.ConvertGameObjectHierarchy(_data.ObjectModel, _currentWorld)); Translation t = new Translation(); t.Value = new float3(_data.DefaultPosition); var moveData = new ObjectMoveData() { Speed = 1.0f, Direction = t, }; var playerData = new PlayerData() { Life = _data.HP, PrevScreenPos = new float2(Screen.width * 0.5f, Screen.height * 0.5f), }; var bulletFactoryData = new BulletFactoryData() { ParentEntity = m_playerEntity, PositionOffset = float3.zero, RotationOffset = float3.zero, SpawnCycle = _data.SpawnCycle, SpawnTimer = _data.SpawnCycle, /* バレットパラメーター */ Speed = _data.BuleltSpeed, MoveDirection = new float3(0f, 0f, 1f), Damage = _data.BulletDamage, BulletType = 0, }; var bulletFactorySys = _currentWorld.GetOrCreateSystem <BulletFactorySystem>(); if (bulletFactorySys != null) { Camera cam = Camera.main; float frustumHeight = cam.transform.position.y * Mathf.Tan(cam.fieldOfView * 0.5f * Mathf.Deg2Rad); float frustumWidth = frustumHeight / Screen.height * Screen.width; float maxSize = math.max(frustumHeight * 2.0f, frustumWidth * 2.0f); int count = BulletFactorySystem.CalcPreloadObjectCount(maxSize, bulletFactoryData.Speed, 1.0f, bulletFactoryData.SpawnCycle); bulletFactoryData.BulletListHandler = bulletFactorySys.CreateBulletObject(count, _data.BulletModel, "MyBullet"); } manager.SetComponentData <Translation>(m_playerEntity, t); manager.AddComponentData(m_playerEntity, moveData); manager.AddComponentData(m_playerEntity, playerData); manager.AddComponentData(m_playerEntity, bulletFactoryData); BulletCollisionSystem bulletSys = _currentWorld.GetOrCreateSystem <BulletCollisionSystem>(); bulletSys.Initialize(m_playerEntity); _currentWorld.GetOrCreateSystem <BulletComponentSystem>().Initialize(Camera.main); }
public PlayerModel(PlayerScriptableObject player) { MovingSpeed = player.speed; Gravity = player.garvity; Health = player.health; }
public void setFromDeck(PlayerScriptableObject playerdata) { t.text = playerdata.deck_seed; }
public void setFromEngine(PlayerScriptableObject playerdata) { t.text = playerdata.engine_seed; }