void Update() { isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); if (isGrounded && velocity.y < 0) { velocity.y = -2f; } float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); Vector3 move = transform.right * x + transform.forward * z; charController.Move(move * speed * Time.deltaTime); velocity.y += gravity * Time.deltaTime; charController.Move(velocity * Time.deltaTime); if (Input.GetKey(KeyCode.LeftShift) && Stamina > 0 && canRun == true) { speed = 20f; Stamina -= Time.deltaTime; } else { if (Stamina < 6) { Stamina += Time.deltaTime; } if (Stamina < 3) { canRun = false; } else { canRun = true; } speed = 12f; } if (Input.GetKeyDown(KeyCode.O)) { saveLoad.SavePlayer(); } if (Input.GetKeyDown(KeyCode.L) && CanLoad) { saveLoad.LoadPlayer(); CanLoad = false; } }