void UpdateRoomsInfo() { roomUpgradesGroup.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetBedRoomTier().ToString(); roomUpgradesGroup.transform.GetChild(0).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextBedRoomUpgradeCostsAsString(); roomUpgradesGroup.transform.GetChild(1).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetKitchenRoomTier().ToString(); roomUpgradesGroup.transform.GetChild(1).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextKitchenUpgradeCostsAsString(); roomUpgradesGroup.transform.GetChild(2).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetOfficeRoomTier().ToString(); roomUpgradesGroup.transform.GetChild(2).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextOfficeUpgradeCostsAsString(); roomUpgradesGroup.transform.GetChild(3).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetStudyRoomTier().ToString(); roomUpgradesGroup.transform.GetChild(3).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextStudyUpgradeCostsAsString(); roomUpgradesGroup.transform.GetChild(4).GetChild(0).GetComponent <Text>().text = PlayerRooms.GetWorkshopRoomTier().ToString(); roomUpgradesGroup.transform.GetChild(4).GetChild(1).GetComponent <Text>().text = PlayerRooms.GetNextWorkshopUpgradeCostsAsString(); updateRooms = false; }