示例#1
0
 public void LoadRestBonus(RestTypes restType, PlayerRestState state, float restBonus)
 {
     _restBonus[(int)restType] = restBonus;
     _player.SetRestState(restType, state);
     _player.SetRestThreshold(restType, (uint)restBonus);
 }
示例#2
0
 public void LoadRestBonus(RestTypes restType, PlayerRestState state, float restBonus)
 {
     _restBonus[(int)restType] = restBonus;
     _player.SetUInt32Value(ActivePlayerFields.RestInfo + (int)restType * 2, (uint)state);
     _player.SetUInt32Value(ActivePlayerFields.RestInfo + (int)restType * 2 + 1, (uint)restBonus);
 }