public HubResponse HandlePlayerResponse(string connectionId, PlayerResponseRequest request) { var game = GetGame(request.RoomCode); switch ((Common.Models.Enum.GameType)game.GameTypeID) { case Common.Models.Enum.GameType.NeverHaveIEver: var gameData = game.GameData; var round = gameData.Rounds.FirstOrDefault(e => e.RoundNumber == game.CurrentRoundNumber); // TODO: make this check more robust if (!string.IsNullOrWhiteSpace(request.Statement)) { // save statement round.Statement = request.Statement; } else { // save answer for the given player // TODO: check if we have received all expected answers and handle accordingly round.Answers.Add(connectionId, request.Answer); } break; default: return(new HubErrorResponse { Message = $"Game was already started!", Method = "HandlePlayerResponse" }); } }
public async Task HandlePlayerResponse(PlayerResponseRequest request) { // TODO: should handle based on game type id sent in request // TODO: Takes player response (could be statement or answer to statement ) and updates current round data throw new NotImplementedException(); }