public void OnReload(PlayerReloadEvent ev) { if (GamemodeManager.GamemodeManager.GetCurrentMode().Equals(plugin) && ev.Player.TeamRole.Role == Role.CLASSD && NE_Config.NE_InfiniteAmmo) { ev.AmmoRemoved = 0; } }
public void OnReload(PlayerReloadEvent ev) { send(ev, new IdMapping() .appendId(Lib.PLAYER_ID, ev.Player) .appendId(Lib.PLAYER_EVENT_SCPDATA_ID, ev.Player.Scp079Data) .appendId(Lib.PLAYER_EVENT_TEAM_ROLE_ID, ev.Player.TeamRole) ); }
internal void InvokePlayerReloadEvent(Player player, ref bool allow, Items.SynapseItem syncItemInfo) { var ev = new PlayerReloadEventArgs { Allow = allow, Item = syncItemInfo, Player = player }; PlayerReloadEvent?.Invoke(ev); allow = ev.Allow; }
internal static void InvokePlayerReloadEvent(Player player, ref bool allow, Inventory.SyncItemInfo syncItem) { if (PlayerReloadEvent == null) { return; } var ev = new PlayerReloadEvent { Player = player, Allow = allow, InventorySlot = syncItem }; PlayerReloadEvent.Invoke(ev); allow = ev.Allow; }
internal void ReloadItem(ref PlayerReloadEvent ev) { if (!PluginMain.ammo.ContainsKey(ev.Player)) { PluginMain.ammo.Add(ev.Player, new Ammo(ev.Player)); } var id = ev.Player.GetCurrentItem(); if (PluginMain.ammo[ev.Player].Get() > 0) { ev.Allow = true; int dur = (int)Pickup.Inv.GetItemByID(ev.Player.inventory.curItem).durability; PluginMain.ammo[ev.Player].Add(-dur); if (PluginMain.ammo[ev.Player].Get() <= 0) { PluginMain.ammo[ev.Player].Set(0); } int newammo = (int)id.durability + dur + PluginMain.ammo[ev.Player].Get(); if (newammo > MaxAmmo(ev.Player)) { PluginMain.ammo[ev.Player].Set(-(MaxAmmo(ev.Player) - newammo)); newammo = MaxAmmo(ev.Player); } ev.Player.SetWeaponAmmo(id, newammo); ev.Player.SetAmmo(AmmoType.Dropped5, 1); ev.Player.SetAmmo(AmmoType.Dropped7, 1); ev.Player.SetAmmo(AmmoType.Dropped9, 1); } else { ev.Allow = false; ev.Player.SetAmmo(AmmoType.Dropped5, 1); ev.Player.SetAmmo(AmmoType.Dropped7, 1); ev.Player.SetAmmo(AmmoType.Dropped9, 1); } }