// Use this for initialization void Start() { anim = GetComponent <Animator> (); controller = this.gameObject.transform.parent.GetComponent <NewController> (); prh = transform.parent.GetComponent <PlayerRelicHandler> (); rb = transform.parent.GetComponent <Rigidbody> (); }
private void ReleaseRelicForAllPlayers() { for (int i = 0; i < minions.Length; i++) { PlayerRelicHandler h = minions [i].GetComponent <PlayerRelicHandler> (); if (h.HasRelic()) { h.ReleaseRelic(); break; } } }
// Use this for initialization void Start() { audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager> (); audioplayerEffects = this.transform.transform.FindChild("audioplayerEffects").gameObject; male = getMale(); rb = GetComponent <Rigidbody>(); collider = GetComponentInChildren <MeshCollider>(); ps = this.gameObject.GetComponent <PlayerScore> (); playerRelicHandler = this.gameObject.GetComponent <PlayerRelicHandler> (); //Find the impactSparks and set to inactive impactSparks = GameObject.Find("impactSparks"); impactSparks.SetActive(false); trail = transform.Find("character/character:rig/character:body/character:collar/character:neck/character:head/trailCharacter").gameObject; trail.SetActive(false); glow = transform.Find("character/character:rig/character:body/character:collar/character:neck/character:head/glowCharacter").gameObject; glow.SetActive(true); }