static Player() { PlayerRed.Init(); PlayerBlue.Init(); Starter = Blue; }
private void UpdateOpponentState(GomokuPlayer player, GameData data) { if (player == PlayerBlue) { PlayerRed.UpdateState(data); } if (player == PlayerRed) { PlayerBlue.UpdateState(data); } }
//--------------------------------------------- // Tile type "dictionary" //--------------------------------------------- private void addTile(int column, int row, int id) { Sprite newTile = null; switch (id) { case 1: newTile = new Wall(); break; case 2: newTile = new Keys(); break; case 3: newTile = new PlayerGreen(); break; case 4: newTile = new PlayerRed(); break; case 5: newTile = new PowerUp(); break; case 6: newTile = new Exit(); break; case 7: newTile = new Border(); break; } if (newTile != null) { AddChild(newTile); newTile.x = column * tileSize; newTile.y = row * tileSize; } }
public async Task RunAuto() { var data = Game.StartGame(Team.Blue); OnGameStarted?.Invoke(data); Console.WriteLine("Runner started an auto game!"); while (Game.State != GameState.GameEnded) { Point move; if (Game.PlayerTurn == Team.Blue) { move = PlayerBlue.ProposeMove(data); PlayerRed.UpdateState(data); } else { move = PlayerRed.ProposeMove(data); PlayerBlue.UpdateState(data); } data = Game.TryMakeMove(Game.PlayerTurn, move); if (data.Code == ResponseCode.OK) { await OnMoveCompleted?.Invoke(data); } if (Game.State == GameState.GameEnded) { await OnMoveCompleted?.Invoke(data); await OnGameEnded?.Invoke(data); return; } await Task.Delay(500); } //if (data.Code == ResponseCode.Draw) // Console.WriteLine("Draw!"); //else // Console.WriteLine("{0} Lost! (Point {1})", data.NextPlayer, data.Updated); }
public GameScreen(Hardware hardware) : base(hardware) { // preload text font28 = new Font("font/Joystix.ttf", 28); font36 = new Font("font/Joystix.ttf", 36); white = new Sdl.SDL_Color(255, 255, 255); fontLives = SdlTtf.TTF_RenderText_Solid(font28.GetFontType(), lives.ToString(), white); // preload images imgFloor = new Image("imgs/Floor.png", 840, 680); imgFloor.MoveTo(0, 0); imgInfo = new Image("imgs/InfoPanel.png", 840, 75); imgInfo.MoveTo(0, 680); // preload level level = new Level("levels/level1.txt"); playerWhite = new PlayerWhite(); playerRed = new PlayerRed(); }
public GameScreen(Hardware hardware) : base(hardware) { // preload text font28 = new Font("font/Joystix.ttf", 28); font36 = new Font("font/Joystix.ttf", 36); white = new Sdl.SDL_Color(255, 255, 255); // preload images imgFloor = new Image("imgs/Floor.png", 840, 680); imgFloor.MoveTo(0, 0); imgInfo = new Image("imgs/InfoPanel.png", 840, 75); imgInfo.MoveTo(0, 680); bomb1 = new Image("imgs/bomb1.png", 40, 40); bomb2 = new Image("imgs/bomb2.png", 40, 40); bomb3 = new Image("imgs/bomb3.png", 40, 40); playerWhite = new PlayerWhite(); playerRed = new PlayerRed(); bomb = new Bombs(); audio = new Audio(44100, 2, 4096); audio.AddMusic("music/BombermanNES.wav"); controller = new ControllerScreen(hardware); }
public bool CheckIfGameOver() { return(PlayerBlack.IsWin(GameBoard, GameBar) || PlayerRed.IsWin(GameBoard, GameBar) ? true : false); }