示例#1
0
    IEnumerator StartEvent(float timer)
    {
        float time = 0;

        //trigger event
        while (time <= timer)
        {
            time += Time.deltaTime;
            if (currentTemp.Count > 0)
            {
                if (Input.GetAxis("Fire1") > 0)
                {
                    if ((Vector2.Distance(Camera.main.GetComponent <Camera>().WorldToScreenPoint(currentTemp.Peek().position), Input.mousePosition)) <= radiusDetection)
                    {
                        currentTemp.Peek().GetComponent <Image>().enabled = false;
                        currentTemp.Dequeue();
                    }
                }
            }
            else //if they finished the shape end the coroutines
            {
                //if the player completes quickly
                if (time <= timer - RunwayHandler.swpBonus)
                {
                    wonLast = true;
                    FinalJudgement.beaBnsPts++;
                    print("Win (Swipe)");
                }
                else
                {
                    //A "tie" condition, does not increase difficulty and/or bonus points
                    tie = true;
                    print("Tie (Swipe)");
                }
                StopAllCoroutines();
                isRunning = false;
                GetComponent <Image> ().enabled = false;
                playerReactScript.QuickMove();
                RunwayHandler.eventRunning = false;
                RunwayHandler.swipeWin     = wonLast;
            }
            //yield return new WaitForSeconds(Time.deltaTime);
            yield return(null);
        }
        print("Lose (Swipe)");
        wonLast = false;
        tie     = false;
        splatter.SetActive(true);
        splatter.GetComponent <SplatEffectFade>().DoSplatter();
        splatter.GetComponent <AudioSource>().Play();
        FinalJudgement.beaBnsPts--;
        isRunning = false;
        GetComponent <Image> ().enabled = false;
        RunwayHandler.eventRunning      = false;
        foreach (Transform pos in patternList)
        {
            currentTemp.Enqueue(pos);
            pos.GetComponent <Image>().enabled = false;
        }
    }