private void OnPlayerExit(PlayerReachedExit data) { Debug.Log("You have reached the EXIT!"); turnState = TurnState.NULL; OnTurnChange.newTurnState = turnState; OnTurnChange.FireEvent(); }
private void OnPlayerExit(PlayerReachedExit data) { // Player reached exit.. advance level Level++; ClearLevel(false); TurnManager.instance.Restart(); }