void OnTriggerEnter2D(Collider2D other) { if (status == Status.Alive) { if (other.CompareTag(Constants.TAG_PLAYER)) { if (_hitsLeft > 0) { PlayerPrototype pp = other.GetComponent <PlayerPrototype>(); if (pp.isImmortal || pp.isShieldOn) { if (pp.isShieldOn && !pp.isImmortal) { pp.SetShield(false); } Hit(); } else { pp.Kill(); } } } } }
private void Start() { _animator = GetComponent <Animator>(); _collider2D = GetComponent <Collider2D>(); _player = GameObject.FindWithTag("Player").GetComponent <PlayerPrototype>(); _rigidbody2D = GetComponent <Rigidbody2D>(); }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { _player = GameObject.Find(_playerString).GetComponent <PlayerPrototype>(); if (_player != null) { switch (_type) { case PowerUpType.TripleShot: _player.TripleShot(); _player.AmmoReload(); break; case PowerUpType.SpeedBoost: _player.SpeedBoost(); break; case PowerUpType.Shield: _player.Shield(); // get shield Shield shield = FindObjectOfType <Shield>(); shield.FullShields(); break; case PowerUpType.Ammo: _player.AmmoReload(); break; case PowerUpType.Health: _player.HealthRestore(); break; case PowerUpType.InvertedControls: _player.InvertControls(); break; case PowerUpType.HomingMissile: _player.HomingMissile(); break; default: break; } _animator.SetTrigger(collectedHash); _collider2D.enabled = false; AudioSource.PlayClipAtPoint(_powerupClip, Camera.main.transform.position); } } if (other.CompareTag("EnemyLaser")) { Instantiate(_explosion, transform.position, Quaternion.identity); Destroy(this.gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag(Constants.TAG_PLAYER)) { PlayerPrototype pp = other.GetComponent <PlayerPrototype>(); if (pp != null) { pp.Kill(); } _state = State.Stop; } }
public void OnStartGame() { _state = GameState.Reset; GUI_mainMenu.gameObject.SetActive(false); GUI_inGame.gameObject.SetActive(true); if (_playerInstance == null) { _playerInstance = Instantiate(player, _spawnPosition, Quaternion.identity) as PlayerPrototype; _collectibleManager.playerPrototype = _playerInstance; _camera.player = _playerInstance; } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag(Constants.TAG_PLAYER)) { PlayerPrototype pp = other.GetComponent <PlayerPrototype>(); if (pp != null) { if (pp.state == PlayerPrototype.PlayerState.Dead) { return; } } if (audioManager) { audioManager.Play(sound); } collectibleManager.AddCollectible(this); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { _player = other.GetComponent <PlayerPrototype>(); if (_player != null) { _player.DamagePlayer(); OnEnemyDestroyed?.Invoke(_enemyValue); } else { Debug.LogError("PlayerPrototype = NULL"); } EnemyDestructionAnimation(); } if (other.CompareTag("Laser")) { Destroy(other.gameObject); OnEnemyDestroyed?.Invoke(_enemyValue); EnemyDestructionAnimation(); } }
void Start() { _playerPrototype = GetComponent <PlayerPrototype> (); _lowPassFilterFactor = accelerometerUpdateInterval / lowPassKernelWidthInSeconds; }