// 양자리 클래스의 스킬을 구현 public override void DoSkill() { if (CheckSkillAvailability()) { Collider2D[] cols = Physics2D.OverlapCircleAll(transform_.position, 3.0f); playerProperty.StartCoroutine(SlashEffect()); if (cols.Length > 0) { for (int i = 0; i < cols.Length; ++i) { if (cols[i].tag == "Enemy") { cols[i].SendMessage("BeAttacked", playerProperty, SendMessageOptions.DontRequireReceiver); } } } StartCoroutine(SkillActivation()); } }