// Update is called once per frame void Update() { PlayerProgress.transform.localScale = new Vector3((Progress() / 100) * 1, 1, 1); Text text = PlayerProgressText.GetComponent <Text>(); text.text = "IP track finished in " + SecondsLeftOnAction() + " seconds!"; SendPassiveLine(); }
// Update is called once per frame void Update() { //Draw changes to the UI progress bars PlayerProgress.transform.localScale = new Vector3((Progress() / 100) * 1, 1, 1); Text text = PlayerProgressText.GetComponent <Text>(); text.text = "Hack Completed in " + SecondsLeftOnAction() + " seconds!"; SendPassiveLine(); }