void Start() { // if not a local player but still exists in the game instance (and not the server) // we want to return and not retrieve the record. if (!isLocalPlayer && !isServer) { return; } recordContainer = GameObject.FindObjectOfType <RecordContainer> (); profileContainer = gameObject.GetComponent <PlayerProfileContainer> (); }
// Use this for initialization void Start() { if (isLocalPlayer) { GameObject.FindObjectOfType <StashButtonController> ().player = this.gameObject; } justDropped = null; timer = GameObject.FindObjectOfType <UpdateTime> (); spriteRenderer = gameObject.GetComponent <SpriteRenderer> (); profileContainer = gameObject.GetComponent <PlayerProfileContainer> (); playerScore = gameObject.GetComponent <PlayerScore> (); }