public void SaveAndExit()
 {
     PlayerPrefs_Manager.SetMasterVolume(volumeSlider.value);
     PlayerPrefs_Manager.SetDifficulty(difficultySlider.value);
     LevelManager.LoadLevel("Main Menu");
 }
示例#2
0
 void Start()
 {
     audioSource        = GetComponent <AudioSource>();
     audioSource.volume = PlayerPrefs_Manager.GetMasterVolume();
 }
 // Use this for initialization
 void Start()
 {
     jukebox                = GameObject.FindObjectOfType <Jukebox>();
     volumeSlider.value     = PlayerPrefs_Manager.GetMasterVolume();
     difficultySlider.value = PlayerPrefs_Manager.GetDifficulty();
 }