public void SaveAndExit() { PlayerPrefs_Manager.SetMasterVolume(volumeSlider.value); PlayerPrefs_Manager.SetDifficulty(difficultySlider.value); LevelManager.LoadLevel("Main Menu"); }
void Start() { audioSource = GetComponent <AudioSource>(); audioSource.volume = PlayerPrefs_Manager.GetMasterVolume(); }
// Use this for initialization void Start() { jukebox = GameObject.FindObjectOfType <Jukebox>(); volumeSlider.value = PlayerPrefs_Manager.GetMasterVolume(); difficultySlider.value = PlayerPrefs_Manager.GetDifficulty(); }