public override void OnEnableUIPanel() { musicToggle.IsOn = PlayerPrefsSaveSystem.GetIfMusicOn(); sfxToggle.IsOn = PlayerPrefsSaveSystem.GetIfSFXOn(); nickNameInputField.text = PlayerPrefsSaveSystem.GetPlayerName(); }
public void OnConnectedToMaster() { NetworkStateDisplay.ShowNetworkState("Connected to the master server..."); PhotonNetwork.LocalPlayer.NickName = PlayerPrefsSaveSystem.GetPlayerName(); Debug.Log("Connected to the server"); }