public void Next() { //If we load the next level, we need to set timeScale to 1. It's value doesn't reset on loadScene SetTimeScale(1); PlayerPrefsPersister.SetCurrentLevel(currentLevel + 1); SceneManager.LoadScene("LevelScene"); }
public void LoadLevel(int level) { PlayerPrefsPersister.SetCurrentLevel(level); SceneManager.LoadScene("LevelScene"); }