/* On start, retrieve preferences */ void Start() { audioMan = AudioManager.instance; musicVolumeSlider.value = PlayerPrefsInterface.GetMasterVolume(); soundsVolumeSlider.value = PlayerPrefsInterface.GetSoundsVolume(); audioMan.setMusicVolume(musicVolumeSlider.value); // Set volume to the stored value audioMan.setGameVolume(soundsVolumeSlider.value); // Set volume to the stored value Debug.Log("Changed music volume successfully to " + musicVolumeSlider.value); Debug.Log("Changed sounds volume successfully to " + soundsVolumeSlider.value); }
// Use this for initialization void Start() { audioMan.setMusicVolume(PlayerPrefsInterface.GetMasterVolume()); // Set volume to the value stored previously audioMan.setGameVolume(PlayerPrefsInterface.GetSoundsVolume()); // Set volume to the value stored previously }