private void ApplyDefaultSettings() { PlayerPrefController.SetTurnLimit(40); PlayerPrefController.SetDifficultyLevel(2); PlayerPrefController.SetTutorialToggle(1); PlayerPrefController.SetVolume(1); PlayerPrefController.SetInitialGameStatus(1); PlayerPrefController.SetDragHold(0); }
private void Awake() { if (PlayerPrefController.GetInitialGameStatus() != 1) { PlayerPrefController.SetHighScore(0); PlayerPrefController.SetBestTime(0); PlayerPrefController.SetVolume(0.4f); PlayerPrefController.SetInitialGameStatus(1); } }
public void LoadScene(string scene) { if (SceneManager.GetActiveScene().name == "MainMenu") { if (mainMenu.volumeBeforeVoiceClip != 0) { options.volumeSlider.value = mainMenu.volumeBeforeVoiceClip; PlayerPrefController.SetVolume(mainMenu.volumeBeforeVoiceClip); } } SceneManager.LoadScene(scene); }
public void SetVolume(float volume) { PlayerPrefController.SetVolume(volume); mainTrack.volume = PlayerPrefController.GetVolume(); if (volume == 0) { GameObject.Find("VolumeImage").GetComponent <Image> ().sprite = audioOffSprite; } else { GameObject.Find("VolumeImage").GetComponent <Image> ().sprite = audioOnSprite; } }
public void RestoreVolume() { StopAllCoroutines(); PlayerPrefController.SetVolume(mainMenu.volumeBeforeVoiceClip); }
public void SetVolume(float volume) { PlayerPrefController.SetVolume(volume); GetComponent <AudioSource>().volume = volume; }