public void OnReceived(PlayerPositionMessage playerPositionMessage) { if (gameState == GameState.InGame) { inGame.OnReceived(playerPositionMessage); } }
private void SendVectorAsMessage(Vector3 vector, string opCode, int seq) { SerializableVector3 posToSend = vector; GameMessage posMessage = new PlayerPositionMessage("OnMessage", opCode, posToSend, new SerializableVector3(), 0, seq, "", localPlayerReference.position); posMessage.uuid = matchId; SendWebSocketMessage(JsonUtility.ToJson(posMessage)); }
public void BufferState(PlayerPositionMessage state) { // only add enemy position messages, for now if (state.opcode == WebSocketService.OpponentVelocity) { enemyPositionMessageQueue.Add(state.seq, state); } }
public void PlayerPosition(PlayerPositionMessage message) { ServerPlayerPositionMessage position = new ServerPlayerPositionMessage { Player = message.Sender, Position = message.Position }; _messageBroadcaster.Broadcast(position); }
public void OnReceived(PlayerPositionMessage playerPositionMessage) { playerPositionMessageCount++; for (int i = 0; i < playerPositionMessage.DataLength; i++) { var playerPositionData = playerPositionMessage.Data(i).Value; spaceshipShadows[i].transform.localPosition = new Vector3(playerPositionData.Position.X, playerPositionData.Position.Y, Config.SPACESHIP_Z_DEPTH); spaceshipShadows[i].transform.localEulerAngles = new Vector3(0, 0, playerPositionData.Direction * 180.0f / Mathf.PI); if (spaceships[i].transform.Find("Empty").Find("Empty").Find("Model").gameObject.activeSelf) { spaceships[i].GetComponent <Interpolate>().AddPoint(spaceshipShadows[i].transform.localPosition, spaceshipShadows[i].transform.localEulerAngles.z, playerPositionMessage.TickCounter); } } }
public void Update() { while (SteamNetworking.IsP2PPacketAvailable(0)) { P2Packet?packet = SteamNetworking.ReadP2PPacket(0); if (packet.HasValue) { P2PMessage msg = new P2PMessage(packet.Value.Data); MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.Join: { if (msg.ReadByte() != JobSimulatorMultiplayer.PROTOCOL_VERSION) { // Somebody tried to join with an incompatible verison P2PMessage m2 = new P2PMessage(); m2.WriteByte((byte)MessageType.JoinRejected); SteamNetworking.SendP2PPacket(packet.Value.SteamId, m2.GetBytes(), -1, 0, P2PSend.Reliable); SteamNetworking.CloseP2PSessionWithUser(packet.Value.SteamId); } else { MelonModLogger.Log("Player joined with SteamID: " + packet.Value.SteamId); players.Add(packet.Value.SteamId); MelonModLogger.Log("Player count: " + players.Count); byte newPlayerId = smallIdCounter; smallPlayerIds.Add(packet.Value.SteamId, newPlayerId); largePlayerIds.Add(newPlayerId, packet.Value.SteamId); smallIdCounter++; string name = msg.ReadUnicodeString(); MelonModLogger.Log("Name: " + name); foreach (var smallId in playerNames.Keys) { ClientJoinMessage cjm = new ClientJoinMessage { playerId = smallId, name = playerNames[smallId], steamId = largePlayerIds[smallId] }; SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable); } ClientJoinMessage cjm2 = new ClientJoinMessage { playerId = 0, name = SteamClient.Name, steamId = SteamClient.SteamId }; SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm2.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable); playerNames.Add(newPlayerId, name); ClientJoinMessage cjm3 = new ClientJoinMessage { playerId = newPlayerId, name = name, steamId = packet.Value.SteamId }; ServerSendToAllExcept(cjm3, P2PSend.Reliable, packet.Value.SteamId); playerObjects.Add(newPlayerId, new PlayerRep(name, packet.Value.SteamId)); RichPresence.SetActivity( new Activity() { State = "Hosting a server", Assets = { LargeImage = "jobsim" }, Secrets = new ActivitySecrets() { Join = SteamClient.SteamId.ToString() }, Party = new ActivityParty() { Id = partyId, Size = new PartySize() { CurrentSize = players.Count + 1, MaxSize = JobSimulatorMultiplayer.MAX_PLAYERS } } }); SceneTransitionMessage stm = new SceneTransitionMessage() { sceneName = SceneManager.GetActiveScene().name }; SendToId(stm, P2PSend.Reliable, packet.Value.SteamId); SetPartyIdMessage spid = new SetPartyIdMessage() { partyId = partyId }; SendToId(spid, P2PSend.Reliable, packet.Value.SteamId); } break; } case MessageType.Disconnect: { MelonModLogger.Log("Player left with SteamID: " + packet.Value.SteamId); byte smallId = smallPlayerIds[packet.Value.SteamId]; P2PMessage disconnectMsg = new P2PMessage(); disconnectMsg.WriteByte((byte)MessageType.Disconnect); disconnectMsg.WriteByte(smallId); foreach (SteamId p in players) { SteamNetworking.SendP2PPacket(p, disconnectMsg.GetBytes(), -1, 0, P2PSend.Reliable); } playerObjects[smallId].Destroy(); playerObjects.Remove(smallId); players.RemoveAll((ulong val) => val == packet.Value.SteamId); smallPlayerIds.Remove(packet.Value.SteamId); break; } case MessageType.PlayerPosition: { if (smallPlayerIds.ContainsKey(packet.Value.SteamId)) { byte playerId = smallPlayerIds[packet.Value.SteamId]; PlayerRep pr = GetPlayerRep(playerId); PlayerPositionMessage ppm = new PlayerPositionMessage(msg); pr.head.transform.position = ppm.headPos; pr.handL.transform.position = ppm.lHandPos; pr.handR.transform.position = ppm.rHandPos; pr.head.transform.rotation = ppm.headRot; pr.handL.transform.rotation = ppm.lHandRot; pr.handR.transform.rotation = ppm.rHandRot; /*MelonModLogger.Log($@"--------------------- * SteamID: {pr.steamId.ToString()} * LeftHand: {ppm.lHandPos.ToString()} * RightHand: {ppm.rHandPos.ToString()} * Head: {ppm.headPos.ToString()} * ---------------------");*/ OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage { headPos = ppm.headPos, lHandPos = ppm.lHandPos, rHandPos = ppm.rHandPos, headRot = ppm.headRot, lHandRot = ppm.lHandRot, rHandRot = ppm.rHandRot, playerId = ppm.playerId }; ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId); } break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); for (int i = 0; i < osm.objectsToSync.Count; i++) { GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject; if (!obj) { MelonModLogger.LogError($"Couldn't find object with ID {obj.name}"); } else { obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1; obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2; } MelonModLogger.Log($"got sync message with id: {obj.name}"); } break; } default: MelonModLogger.Log("Unknown message type: " + type.ToString()); break; } } } /* * foreach (var pair in ObjectIDManager.objects) * { * ServerSyncedObject sso = pair.Value; * if (sso.NeedsSync()) * { * // Sync it * pair.Value.lastSyncedPos = pair.Value.transform.position; * pair.Value.lastSyncedRotation = pair.Value.transform.rotation; * * ObjectSyncMessage osm = new ObjectSyncMessage * { * ID = sso.IDHolder.ID, * position = pair.Value.transform.position, * rotation = pair.Value.transform.rotation * }; * * //ServerSendToAll(osm, P2PSend.Unreliable); * } * } */ SendSync(); if (GlobalStorage.Instance.MasterHMDAndInputController != null) { OtherPlayerPositionMessage ppm = new OtherPlayerPositionMessage { headPos = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position, lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position, rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position, headRot = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation, lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation, rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation, }; ServerSendToAll(ppm, P2PSend.Unreliable); } }
// All messages received through the websocket connection are processed here private void ProcessReceivedMessage(string message) { GameMessage gameMessage = JsonUtility.FromJson <GameMessage>(message); if (gameMessage.opcode == PlayingOp) { Debug.Log("Playing op code received: player 2 joined, game started"); matchId = gameMessage.uuid; _statusController.SetText(StatusController.Playing); // the server assigns player starting position, set here PlayerPositionMessage posMessage = JsonUtility.FromJson <PlayerPositionMessage>(message); localPlayerReference.position = posMessage.velocity; // establish p1 and p2 playerNum = posMessage.player; if (playerNum == "1") { enemyNum = "2"; } else { enemyNum = "1"; } _playerColorService.SetColors(playerNum); // we also get the enemy's start position, set here _enemyPositionHandler.init(posMessage.enemyVelocity); matchInitialized = true; playerMovementMessageSequence = 0; // we don't need to send out the starting positions as the server already sends both player and enemy positions for each. } else if (gameMessage.opcode == OpponentVelocity) { PlayerPositionMessage posMessage = JsonUtility.FromJson <PlayerPositionMessage>(message); _enemyPositionHandler.UpdateVelocity(posMessage); } else if (gameMessage.opcode == ThrowOp) { Debug.Log(gameMessage.message); } else if (gameMessage.opcode == YouWonOp) { _statusController.SetText(StatusController.YouWon); QuitGame(); } else if (gameMessage.opcode == YouLostOp) { _statusController.SetText(StatusController.YouLost); QuitGame(); } else if (gameMessage.opcode == FirstToJoinOp) { matchId = gameMessage.uuid; } }
public void UpdateVelocity(PlayerPositionMessage posMessage) { // make sure we set the first position before initializion is complete enemy.BufferState(posMessage); }
public void Update() { while (SteamNetworking.IsP2PPacketAvailable(0)) { P2Packet?packet = SteamNetworking.ReadP2PPacket(0); if (packet.HasValue) { P2PMessage msg = new P2PMessage(packet.Value.Data); MessageType type = (MessageType)msg.ReadByte(); switch (type) { case MessageType.OtherPlayerPosition: { OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg); if (playerObjects.ContainsKey(oppm.playerId)) { PlayerRep pr = GetPlayerRep(oppm.playerId); pr.head.transform.position = oppm.headPos; pr.handL.transform.position = oppm.lHandPos; pr.handR.transform.position = oppm.rHandPos; pr.head.transform.rotation = oppm.headRot; pr.handL.transform.rotation = oppm.lHandRot; pr.handR.transform.rotation = oppm.rHandRot; /*MelonModLogger.Log($@"oppm----------------- * SteamID: {oppm.playerId} * LeftHand: {oppm.lHandPos.ToString()} * RightHand: {oppm.rHandPos.ToString()} * Head: {oppm.headPos.ToString()} * ---------------------");*/ } break; } case MessageType.PlayerPosition: { PlayerPositionMessage ppm = new PlayerPositionMessage(msg); if (playerObjects.ContainsKey(ppm.playerId)) { PlayerRep pr = GetPlayerRep(ppm.playerId); pr.head.transform.position = ppm.headPos; pr.handL.transform.position = ppm.lHandPos; pr.handR.transform.position = ppm.rHandPos; pr.head.transform.rotation = ppm.headRot; pr.handL.transform.rotation = ppm.lHandRot; pr.handR.transform.rotation = ppm.rHandRot; MelonModLogger.Log($@"ppm------------------ SteamID: {ppm.playerId} LeftHand: {ppm.lHandPos.ToString()} RightHand: {ppm.rHandPos.ToString()} Head: {ppm.headPos.ToString()} ---------------------"); } break; } case MessageType.ServerShutdown: { foreach (PlayerRep pr in playerObjects.Values) { pr.Destroy(); } break; } case MessageType.Disconnect: { byte pid = msg.ReadByte(); playerObjects[pid].Destroy(); playerObjects.Remove(pid); largePlayerIds.Remove(pid); playerNames.Remove(pid); break; } case MessageType.JoinRejected: { MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!"); Disconnect(); break; } case MessageType.Join: { ClientJoinMessage cjm = new ClientJoinMessage(msg); largePlayerIds.Add(cjm.playerId, cjm.steamId); playerNames.Add(cjm.playerId, cjm.name); playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId)); break; } case MessageType.ObjectSync: { ObjectSyncMessage osm = new ObjectSyncMessage(msg); MelonModLogger.Log($"Received object sync"); for (int i = 0; i < osm.objectsToSync.Count; i++) { GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject; if (!obj) { MelonModLogger.LogError($"Couldn't find object with ID {obj.name}"); } else { obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1; obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2; } MelonModLogger.Log($"got sync message with id: {obj.name}"); } //oh, yeah // but that's in the loop and won't bring if it doesn't deserialize the objects correctly break; } case MessageType.SetPartyId: { SetPartyIdMessage spid = new SetPartyIdMessage(msg); RichPresence.SetActivity( new Activity() { State = "Connected to a server", Assets = { LargeImage = "jobsim" }, Secrets = new ActivitySecrets() { Join = ServerId.ToString() }, Party = new ActivityParty() { Id = spid.partyId, Size = new PartySize() { CurrentSize = 1, MaxSize = JobSimulatorMultiplayer.MAX_PLAYERS } } }); break; } } } } { if (GlobalStorage.Instance.MasterHMDAndInputController != null) { PlayerPositionMessage ppm = new PlayerPositionMessage { headPos = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position, lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position, rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position, headRot = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation, lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation, rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation, }; SendToServer(ppm.MakeMsg(), P2PSend.Unreliable); } foreach (var id in ObjectIDManager.objects.Keys) { ObjectIDManager.GetObject(id).gameObject.GetComponent <Rigidbody>().isKinematic = true; } } }