private int GeneratePassPoints(PlayerPositionEnum playerPosition)
        {
            int attackPoints = 0;

            switch(playerPosition)
            {
                case PlayerPositionEnum.LeftForward:
                case PlayerPositionEnum.CentreForward:
                case PlayerPositionEnum.RightForward:
                    attackPoints = GeneratePointsWhenPlayerIsMediumOnPosition();
                    break;
                case PlayerPositionEnum.LeftMidfield:
                case PlayerPositionEnum.CentreMidfield:
                case PlayerPositionEnum.RightMidfield:
                    attackPoints = GeneratePointsWhenPlayerIsGoodOnPosition();
                    break;
                case PlayerPositionEnum.LeftBack:
                case PlayerPositionEnum.CentreBack:
                case PlayerPositionEnum.RightBack:
                    attackPoints = GeneratePointsWhenPlayerIsMediumOnPosition();
                    break;
                case PlayerPositionEnum.Goalkeeper:
                    attackPoints = GeneratePointsWhenPlayerIsWeakOnPosition();
                    break;
                default:
                    throw new NotImplementedException("It's impossible to generate pass points for this position.");
            }

            return attackPoints;
        }
        private void CreatePlayerData(Team team, PlayerPositionEnum playerPosition)
        {
            Random random = new Random();

            if(playerPosition == PlayerPositionEnum.Unknown)
            {
                int randomPosition = random.Next(1, 12);
                playerPosition = (PlayerPositionEnum) randomPosition;
            }

            int randomFoot = random.Next(1, 2);
            FavouriteFootEnum favouriteFoot = (FavouriteFootEnum) randomFoot;

            var player = new Player
            {
                FirstName = "John",
                LastName = "Smith",
                Team = team,
                TeamId = team.Id,
                PlayerPosition = playerPosition,
                FavouriteFoot = favouriteFoot,
                Attack = GenerateAttackPoints(playerPosition),
                Pass = GeneratePassPoints(playerPosition),
                Defense = GenerateDefensePoints(playerPosition),
                Age = random.Next(17, 23),
                Height = random.Next(150, 200),
                Weight = random.Next(60, 100)
            };

            team.Attack += player.Attack;
            team.Defense += player.Defense;
            team.Pass += player.Pass;

            player.Price = CalculatePrice(player);
            _playerRepository.Create(player);
        }