private void MoveOnBoard() //Sen går karaktären den valda vägen //cameraPos = transform.position; //cameraPos.x -= 10; //boardCameraMovement.GetTargetPos(cameraPos); { if (stepList.Count != 0) { Vector3 targetPos = stepList[0].GetComponent <StepScript>().entryPointPos; //går mot första målet i listan transform.position = Vector3.MoveTowards(transform.position, targetPos, movementSpeed); if (transform.position == targetPos) //Den har nått sin target! { activeStep = stepList[0]; stepList.Remove(stepList[0]); //Ser till att den går till nästa target //GetComponent<PlayerScript>().stepId = targetStep.GetComponent<StepScript>().stepId; } } else //Den har gått till alla sina target (Den är färdig //targetStep.GetComponent<StepScript>().AddCharacter(gameObject); { stepList.Clear(); boardCameraMovement.AdjustMode(); playerPhase = PlayerPhase.eventPhase; //boardCameraMovement.cameraState = BoardCameraMovement.CameraState.alterState; } }
void UpdateRespawn() { foreach (int i in mAllRespawnIndex) { DTileMap.TileType temp = mTileMap.MapInfo.GetTileTypeIndex(i); if (temp == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileTypeIndex(i, DTileMap.TileType.PlayerSpawn, true); } } DTileMap.TileType curValue = mTileMap.MapInfo.GetTileType(mMouseX, mMouseY); if (Input.GetMouseButtonDown(0) && curValue == DTileMap.TileType.PlayerSpawn) { mAlive = true; gameObject.collider.renderer.enabled = true; Teleport(mMouseX, mMouseY); foreach (int i in mAllRespawnIndex) { DTileMap.TileType temp = mTileMap.MapInfo.GetTileTypeIndex(i); if (temp == DTileMap.TileType.PlayerSpawn) { mTileMap.MapInfo.SetTileTypeIndex(i, DTileMap.TileType.Floor, true); } } mPlayerPhase = PlayerPhase.Start; if (mTurn1 == true) { mTurn1 = false; mPlayerPhase = PlayerPhase.End; } } }
void UpdateMove() { //Debug.Log ("Player::StateMove"); Travel(mStorePositionX, mStorePositionY); mMoved = true; mPlayerPhase = PlayerPhase.Start; }
// Start is called before the first frame update void Start() { ArenaPhase = PlayerPhase.BABY; GameObject musicManagerGameObj = GameObject.Find("Music"); musicManager = musicManagerGameObj.GetComponent <MusicManagerFightScene>(); }
IEnumerator Enigma(PlayerPhase timerCategory) { switch (timerCategory) { case PlayerPhase.Baby: { yield return(new WaitForSecondsRealtime(timerEnigmaBaby)); } break; case PlayerPhase.Adult: { yield return(new WaitForSecondsRealtime(timerEnigmaAdult)); } break; case PlayerPhase.GrandFather: { yield return(new WaitForSecondsRealtime(timerEnigmaGrandfather)); } break; case PlayerPhase.Squeleton: { yield return(new WaitForSecondsRealtime(timerEnigmaSqueleton)); } break; } isTimedOut = true; }
public static void NextPhase() { switch (playerPhase) { case PlayerPhase.Spawn: playerPhase = PlayerPhase.Ice; break; case PlayerPhase.Ice: playerPhase = PlayerPhase.Desert; break; case PlayerPhase.Desert: playerPhase = PlayerPhase.Forest; break; case PlayerPhase.Forest: playerPhase = PlayerPhase.Final; break; case PlayerPhase.Final: break; default: break; } }
void UpdatePlay() { //Debug.Log ("PlayerTurn::PlayCard"); if (mMouse.cubeActive == true) { mPlayerPhase = PlayerPhase.Start; } }
public void setPhaseState(PlayerPhase a_phaseState) { if ((a_phaseState != phaseState) && source.clip != clips[(int)a_phaseState]) { phaseState = a_phaseState; source.Pause(); source.clip = clips[(int)a_phaseState]; source.Play(); } }
private void MoveUp() { if (playerPosition == PlayerPhase.Up) return; if (playerPosition == PlayerPhase.Middle) playerPosition = PlayerPhase.Up; else playerPosition = PlayerPhase.Middle; }
private void MoveDown() { if (playerPosition == PlayerPhase.Down) return; if (playerPosition == PlayerPhase.Middle) playerPosition = PlayerPhase.Down; else playerPosition = PlayerPhase.Middle; }
public void ActivatePhase() { phase = PlayerPhase.Entry; backButton.SetActive(false); attackButtons.gameObject.SetActive(false); chooseEnemy.SetActive(false); confirmDecision.SetActive(false); decisionButtons.gameObject.SetActive(true); selectedAttack = null; cardToAttack = null; }
void UpdateAttackMaybe() { Debug.Log("MayBeAttack"); if (Input.GetMouseButtonDown(0)) { mAttacked = true; mPlayerPhase = PlayerPhase.Attack; } else if (Input.GetMouseButtonDown(1)) { mPlayerPhase = PlayerPhase.Attack; } }
void TravelToSewer(int TileX, int TileY) { DTileMap.TileType temp = mTileMap.MapInfo.GetTileType(TileX, TileY); Debug.Log("TileType1" + temp); mTileMap.MapInfo.SetTileType(mPositionX, mPositionY, DTileMap.TileType.Floor, true); gameObject.renderer.enabled = false; mPositionX = TileX; mPositionY = TileY; gameObject.renderer.enabled = false; mTileMap.MapInfo.SetTileType(TileX, TileY, DTileMap.TileType.Sewer, true); mPlayerPhase = PlayerPhase.End; temp = mTileMap.MapInfo.GetTileType(TileX, TileY); Debug.Log("TileType2" + temp); }
public void Rpc_RollDice(int seed) { Random.InitState(seed); if (Dices.singleton.Roll() == 7) { playerPhase = PlayerPhase.MoveRobber; } else { playerPhase = PlayerPhase.TurnPhase; } rolledDice = true; }
void UpdateSewer() { if (mSewerWalkable == false) { foreach (int i in mAllSewerIndex) { DTileMap.TileType temp = mTileMap.MapInfo.GetTileTypeIndex(i); if (temp == DTileMap.TileType.Sewer) { mTileMap.MapInfo.SetTileTypeIndex(i, DTileMap.TileType.TrueSewer, true); } } } DTileMap.TileType curValue = mTileMap.MapInfo.GetTileType(mMouseX, mMouseY); if (Input.GetMouseButtonDown(0) && curValue == DTileMap.TileType.TrueSewer) { Teleport(mMouseX, mMouseY); foreach (int i in mAllSewerIndex) { DTileMap.TileType temp = mTileMap.MapInfo.GetTileTypeIndex(i); if (temp == DTileMap.TileType.TrueSewer) { mTileMap.MapInfo.SetTileTypeIndex(i, DTileMap.TileType.Sewer, true); } } FindWalkRange(1); curValue = mTileMap.MapInfo.GetTileType(mMouseX, mMouseY); mSewerWalkable = true; } if (Input.GetMouseButtonDown(0) && curValue == DTileMap.TileType.Walkable && mSewerWalkable == true) { Teleport(mMouseX, mMouseY); foreach (int i in mIntList) { if (mTileMap.MapInfo.GetTileTypeIndex(i) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileTypeIndex(i, DTileMap.TileType.Floor, true); } } mOnSewer = false; gameObject.renderer.enabled = true; mPlayerPhase = PlayerPhase.Start; mSewerWalkable = false; } }
public void GetTurn() //Det som händer när turen startar { playerNr = GetComponent <PlayerScript>().playerNr; isPlayerTurn = true; hasTarget = false; hasRolled = false; playerPhase = PlayerPhase.itemPhase; playerMove = PlayerMove.rollDie; targetStep = activeStep; choiceNr = 0; boardCameraMovement.GetPlayer(transform.gameObject, playerNr); boardCameraMovement.AdjustMode(); gameboard.GetPlayerTurn("Player " + playerNr + "'s turn!"); //routeList.Clear(); //allRouteList.Clear(); }
// Start is called before the first frame update void Start() { pooPrefab = Resources.Load("Prefabs/Objects/Poo"); animator = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); rigidbody = GetComponent <Rigidbody2D>(); onFloor = true; front = false; grabbed = null; rightdir = true; strikeTimer = 0f; CurrentPhase = PlayerPhase.BABY; throwTimer = 0f; throwing = false; ThrowForce = 1f; spriteRenderer.material.SetFloat("_IsBackground", 1.0f); }
// Update is called once per frame void Update() { var newArenaPhase = CheckArenaPhase(); if (newArenaPhase != ArenaPhase) { ArenaPhase = newArenaPhase; musicManager.setPhaseState(ArenaPhase); NewPhaseTransition(); } //time var players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject player in players) { player.GetComponent <PlayerController>().Age += Time.deltaTime * TimeScale; } }
void UpdateMayBeMove() { //Debug.Log ("Player::StatePath"); PathFind(mPositionX, mPositionY, mStorePositionX, mStorePositionY); DTileMap.TileType temp = mTileMap.MapInfo.GetTileType(mMouseX, mMouseY); if (temp == DTileMap.TileType.Walkable || temp == DTileMap.TileType.Path) { mStorePositionX = mMouseX; mStorePositionY = mMouseY; } else if (mMouseY == mStorePositionY && mMouseX == mStorePositionX && Input.GetMouseButtonDown(0)) { mPlayerPhase = PlayerPhase.Move; } else if (Input.GetMouseButtonDown(1)) { ResetPath(); mPlayerPhase = PlayerPhase.Start; } }
void WeldingtonActive() { WeldingtonAutomaton i = new WeldingtonAutomaton(); if (mIsU == true) { mAttack = i.mInputAttack + 3; mMovement = i.mInputMovement; mIsU = false; } else { mMovement = i.mInputMovement + 3; mAttack = i.mInputAttack; mIsU = true; } ResetWalkRange(); mSkillsCD = 3; mPlayerPhase = PlayerPhase.Start; }
void ThordrannActive(int randomMovement) { int maxX = mTileMap.MapInfo.size_x; int maxY = mTileMap.MapInfo.size_y; int minX = 0; int minY = 0; int rightX = 0; int rightY = 0; int leftX = 0; int leftY = 0; int upX = 0; int upY = 0; int downX = 0; int downY = 0; ResetWalkRange(); //Discard a card //Check for movmement int rushMovement = randomMovement + mMovement; //Right int count = 0; bool Check = false; while (Check == false || count <= rushMovement) { rightX = mPositionX + count; rightY = mPositionY; if (rightX > maxX) { rightX = maxX; Check = false; break; } DTileMap.TileType rushRight = mTileMap.MapInfo.GetTileType(rightX, rightY); if (rushRight != DTileMap.TileType.Floor || rushRight != DTileMap.TileType.Sewer) { Check = true; break; } count++; } if (mTileMap.MapInfo.GetTileType(rightX - 1, rightY) == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileType(rightX - 1, rightY, DTileMap.TileType.Walkable, true); } else if (mTileMap.MapInfo.GetTileType(rightX - 1, rightY) == DTileMap.TileType.Sewer) { mTileMap.MapInfo.SetTileType(rightX - 1, rightY, DTileMap.TileType.TrueSewer, true); } //Left count = 0; Check = false; while (Check == false || count <= rushMovement) { leftX = mPositionX - count;; leftY = mPositionY; if (leftX < minX) { leftX = minX; Check = false; break; } DTileMap.TileType rushLeft = mTileMap.MapInfo.GetTileType(leftX, leftY); if (rushLeft != DTileMap.TileType.Floor || rushLeft != DTileMap.TileType.Sewer) { Check = true; break; } count++; } if (mTileMap.MapInfo.GetTileType(leftX + 1, mPositionY) == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileType(leftX + 1, mPositionY, DTileMap.TileType.Walkable, true); } else if (mTileMap.MapInfo.GetTileType(leftX + 1, mPositionY) == DTileMap.TileType.Sewer) { mTileMap.MapInfo.SetTileType(leftX + 1, mPositionY, DTileMap.TileType.TrueSewer, true); } //Up count = 0; Check = false; while (Check == false || count <= rushMovement) { upX = mPositionX; upY = mPositionY + count; if (upY > maxY) { upY = maxY; Check = false; break; } DTileMap.TileType rushUp = mTileMap.MapInfo.GetTileType(upX, upY); if (rushUp != DTileMap.TileType.Floor || rushUp != DTileMap.TileType.Sewer) { Check = true; break; } count++; } if (mTileMap.MapInfo.GetTileType(upX, upY - 1) == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileType(upX, upY - 1, DTileMap.TileType.Walkable, true); } else if (mTileMap.MapInfo.GetTileType(upX, upY - 1) == DTileMap.TileType.Sewer) { mTileMap.MapInfo.SetTileType(upX, upY - 1, DTileMap.TileType.TrueSewer, true); } //Down count = 0; Check = false; while (Check == false || count <= rushMovement) { downX = mPositionX; downY = mPositionY - count; if (downY > minY) { downY = minY; Check = false; break; } DTileMap.TileType rushDown = mTileMap.MapInfo.GetTileType(downX, downY); if (rushDown != DTileMap.TileType.Floor || rushDown != DTileMap.TileType.Sewer) { Check = true; break; } count++; } if (mTileMap.MapInfo.GetTileType(downX, downY + 1) == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileType(downX, downY + 1, DTileMap.TileType.Walkable, true); } else if (mTileMap.MapInfo.GetTileType(downX, downY + 1) == DTileMap.TileType.Sewer) { mTileMap.MapInfo.SetTileType(downX, downY + 1, DTileMap.TileType.TrueSewer, true); } DTileMap.TileType curType = mTileMap.MapInfo.GetTileType(mMouseX, mMouseY); if (Input.GetMouseButtonDown(0) && curType == DTileMap.TileType.Walkable) { Travel(mMouseX, mMouseY); if (mTileMap.MapInfo.GetTileType(downX, downY + 1) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileType(downX, downY + 1, DTileMap.TileType.Floor, true); } else if (mTileMap.MapInfo.GetTileType(downX, downY + 1) == DTileMap.TileType.TrueSewer) { mTileMap.MapInfo.SetTileType(downX, downY + 1, DTileMap.TileType.Sewer, true); } if (mTileMap.MapInfo.GetTileType(upX, upY - 1) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileType(upX, upY - 1, DTileMap.TileType.Floor, true); } else if (mTileMap.MapInfo.GetTileType(upX, upY - 1) == DTileMap.TileType.TrueSewer) { mTileMap.MapInfo.SetTileType(upX, upY - 1, DTileMap.TileType.Sewer, true); } if (mTileMap.MapInfo.GetTileType(leftX + 1, leftY) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileType(leftX + 1, leftY, DTileMap.TileType.Floor, true); } else if (mTileMap.MapInfo.GetTileType(leftX + 1, leftY) == DTileMap.TileType.TrueSewer) { mTileMap.MapInfo.SetTileType(leftX + 1, leftY, DTileMap.TileType.Sewer, true); } if (mTileMap.MapInfo.GetTileType(rightX - 1, rightY) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileType(rightX - 1, rightY, DTileMap.TileType.Floor, true); } else if (mTileMap.MapInfo.GetTileType(rightX - 1, rightY) == DTileMap.TileType.TrueSewer) { mTileMap.MapInfo.SetTileType(rightX - 1, rightY, DTileMap.TileType.Sewer, true); } mMoved = true; mPlayerPhase = PlayerPhase.Start; } else if (Input.GetMouseButtonDown(0) && curType == DTileMap.TileType.TrueSewer) { TravelToSewer(mMouseX, mMouseY); mOnSewer = true; mMoved = true; mPlayerPhase = PlayerPhase.Start; } else if (Input.GetMouseButtonDown(1)) { mPlayerPhase = PlayerPhase.Start; } }
void UpdateAttack() { if (mManager.HudUpdated) { Debug.Log("Attack" + mManager.HudUpdated); DTileMap.TileType AttackingTarget = mManager.curDefending; if (AttackingTarget >= DTileMap.TileType.Target1) { BaseTarget targetDefending = mManager.CurrentTargetDefender(); if (mManager.AttackWorked) { Debug.Log("Target Die"); mInfamy += targetDefending.mInfamy; targetDefending.UpdateDie(); } else { Debug.Log("Both Live"); targetDefending.mState = BaseTarget.State.Run; } } else { Player playerDefending = mManager.CurrentPlayerDefender(); if (mManager.AttackWorked) { Debug.Log("Attack Worked"); Debug.Log("you die"); if (playerDefending.mInfamy > mInfamy) { mInfamy++; playerDefending.mInfamy--; } playerDefending.mAlive = false; playerDefending.gameObject.renderer.enabled = false; int positionX = playerDefending.mPositionX; int positionY = playerDefending.mPositionY; mTileMap.MapInfo.SetTileType(positionX, positionY, DTileMap.TileType.Floor, true); } else if (mManager.CounterAttackWorked) { Debug.Log("Counter Attack Worked"); Debug.Log("I die"); if (playerDefending.mInfamy < mInfamy) { mInfamy--; playerDefending.mInfamy++; } gameObject.renderer.enabled = false; mTileMap.MapInfo.SetTileType(mPositionX, mPositionY, DTileMap.TileType.Floor, true); } else { Debug.Log("Both Live"); } } if (mManager.HudUpdated) { mPlayerPhase = PlayerPhase.End; } } }
void SwitchPhase(PlayerPhase nextPhase) { if (phase == PlayerPhase.Entry) { //we either quit or we clicked on attacks if (nextPhase == PlayerPhase.ChooseAttack) { decisionButtons.gameObject.SetActive(false); attackButtons.gameObject.SetActive(true); decisionGlow.SetActive(false); backButton.SetActive(true); //setup buttons SetupAttackButtons(); } } else if (phase == PlayerPhase.ChooseAttack) { //we either clicked an attack, or we went back to decisions if (nextPhase == PlayerPhase.ChooseEnemy) { attackButtons.gameObject.SetActive(false); attackGlow.SetActive(false); chooseEnemy.SetActive(true); } else if (nextPhase == PlayerPhase.Entry) { decisionButtons.gameObject.SetActive(true); attackButtons.gameObject.SetActive(false); backButton.SetActive(false); } } else if (phase == PlayerPhase.ChooseEnemy) { //we either clicked an attack, or we went back to decisions if (nextPhase == PlayerPhase.ConfirmAttack) { attackButtons.gameObject.SetActive(false); cardGlow.SetActive(false); backButton.SetActive(false); confirmDecision.SetActive(true); chooseEnemy.SetActive(false); } else if (nextPhase == PlayerPhase.ChooseAttack)//we went back { decisionButtons.gameObject.SetActive(false); attackButtons.gameObject.SetActive(true); chooseEnemy.SetActive(false); } } else if (phase == PlayerPhase.ConfirmAttack) { //we either clicked an attack, or we went back to decisions if (nextPhase == PlayerPhase.Attacking) { attackButtons.gameObject.SetActive(false); cardGlow.SetActive(false); backButton.SetActive(false); confirmDecision.SetActive(false); SendAttack(); } else if (nextPhase == PlayerPhase.ChooseEnemy)//we went back { decisionButtons.gameObject.SetActive(false); attackButtons.gameObject.SetActive(false); confirmDecision.SetActive(false); backButton.SetActive(true); chooseEnemy.SetActive(true); } } AudioSource.PlayClipAtPoint(clickSound, cam.transform.position); phase = nextPhase; decisionGlow.SetActive(false); }
void UpdateStart() { if (mAlive == false) { mPlayerPhase = PlayerPhase.Respawn; } else if (mOnSewer) { mPlayerPhase = PlayerPhase.Sewer; } else { if (Input.GetMouseButtonDown(1)) { ResetWalkRange(); mPlayerPhase = PlayerPhase.End; } if (mMouse.cubeActive == true) { ResetFindAttackRange(); FindAttackRange(); if (mAttackList != null) { int count = 0; foreach (Vector3 i in mAttackPosition) { mAttackSelect[count].position = i; mAttackSelect[count].renderer.enabled = true; count++; } } else { for (int i = 0; i < 4; i++) { mAttackSelect[i].renderer.enabled = false; } } //Debug.Log ("Player::StateStart"); if (mMoved == false) { FindWalkRange(mMovement); //FInd all walkable Tiles } else { ResetWalkRange(); ResetPath(); } if (Input.GetMouseButtonDown(0)) { mStorePositionX = mMouseX; mStorePositionY = mMouseY; DTileMap.TileType temp = mTileMap.MapInfo.GetTileType(mStorePositionX, mStorePositionY); switch (temp) { case DTileMap.TileType.Floor: Debug.Log("Player::Floor(out of range) " + mMouseClickPhase); mMouseClickPhase = 0; break; case DTileMap.TileType.Walkable: Debug.Log("Player::Walkable"); if (mMoved == false) { mPlayerPhase = PlayerPhase.MayBeMove; } break; case DTileMap.TileType.Path: Debug.Log("Player::Path: Invalid"); if (mMoved == false) { mPlayerPhase = PlayerPhase.MayBeMove; } break; case DTileMap.TileType.Wall: Debug.Log("Player::Wall: Can't travel"); break; case DTileMap.TileType.Sewer: Debug.Log("Player::Sewer: out of range"); break; case DTileMap.TileType.PlayerSpawn: Debug.Log("Player::PlayerSpawn"); break; case DTileMap.TileType.Player1: Debug.Log("Player::Player1"); mManager.curDefending = DTileMap.TileType.Player1; foreach (DTileMap.TileType i in mAttackList) { if (i == DTileMap.TileType.Player1) { mPlayerPhase = PlayerPhase.AttackMaybe; } } break; case DTileMap.TileType.Player2: Debug.Log("Player::Player2"); mManager.curDefending = DTileMap.TileType.Player2; foreach (DTileMap.TileType i in mAttackList) { if (i == DTileMap.TileType.Player2) { mPlayerPhase = PlayerPhase.AttackMaybe; } } break; case DTileMap.TileType.Player3: Debug.Log("Player::Player3"); mManager.curDefending = DTileMap.TileType.Player3; foreach (DTileMap.TileType i in mAttackList) { if (i == DTileMap.TileType.Player3) { mPlayerPhase = PlayerPhase.AttackMaybe; } } break; case DTileMap.TileType.Player4: Debug.Log("Player::Player4"); mManager.curDefending = DTileMap.TileType.Player4; foreach (DTileMap.TileType i in mAttackList) { if (i == DTileMap.TileType.Player4) { mPlayerPhase = PlayerPhase.AttackMaybe; } } break; case DTileMap.TileType.Target1: Debug.Log("Player::Target1"); mManager.curDefending = DTileMap.TileType.Target1; curTarget = DTileMap.TileType.Target1; foreach (DTileMap.TileType i in mAttackList) { if (i == DTileMap.TileType.Target1) { mPlayerPhase = PlayerPhase.AttackMaybe; } } break; case DTileMap.TileType.Target2: Debug.Log("Player::Target2"); mManager.curDefending = DTileMap.TileType.Target2; foreach (DTileMap.TileType i in mAttackList) { if (i == DTileMap.TileType.Target2) { mPlayerPhase = PlayerPhase.AttackMaybe; } } break; case DTileMap.TileType.Target3: Debug.Log("Player::Target3"); mManager.curDefending = DTileMap.TileType.Target3; foreach (DTileMap.TileType i in mAttackList) { if (i == DTileMap.TileType.Target3) { mPlayerPhase = PlayerPhase.AttackMaybe; } } break; case DTileMap.TileType.TrueSewer: //Transfer to Sewer EndTurn Debug.Log("Player::TrueSewer"); mOnSewer = true; TravelToSewer(mStorePositionX, mStorePositionY); ResetPath(); break; } } } else if (mMouse.cubeActive == false) { mPlayerPhase = PlayerPhase.Play; } if (Input.GetKeyDown("s") && mSkillsCD == 0) { if (mCharacter == Character.Thordrann) { mRandomMovement = Random.Range(1, 8); Debug.Log("You roll a " + mRandomMovement); } mPlayerPhase = PlayerPhase.Special; } } //Debug.Log ("Player: "+ mPlayerIndex); }
// Use this for initialization void Start() { direction = new Vector3[member_count]; moved_pos = new Vector3[member_count]; animating_check = new float[member_count]; gameObject.transform.position = new Vector3(0, -150, 0); control_option = (int)GameManager.setting_control; mover_phase = PlayerPhase.LIVE; MP_current = MP_max * 0.3f; }
IEnumerator ForceMove(Vector3 targer_pos) // (x축, y축, 플레이어 넘버) { mover_phase = PlayerPhase.INVINCIBLE; int i_ = 5; if (targer_pos.z == 5) { for (int i = 0; i < 3; i++) { if (players_info[i].position == (Position)0) { i_ = i; break; } } } else { i_ = (int)targer_pos.z; } forced_move = true; while (forced_move == true) { direction[i_] = targer_pos - players_info[i_].gameObject.transform.position; moved_pos[i_] = 600f * direction[i_].normalized * Time.deltaTime; if (moved_pos[i_].sqrMagnitude > direction[i_].sqrMagnitude) moved_pos[i_] = direction[i_]; players_info[i_].transform.Translate(moved_pos[i_], Space.World); if (direction[i_] == Vector3.zero) forced_move = false; yield return null; } mover_phase = PlayerPhase.LIVE; yield return null; }
private void UpdatePlayerPhase() { PlayerPhase newphase; if (Age < 3) { newphase = PlayerPhase.BABY; CurrentPhase = newphase; Speed = 1; JumpForce = 0; ThrowForce = 0.5f; MaxCarryWeigth = 1f; } else if (Age < 10) { newphase = PlayerPhase.CHILD; Speed = 2; JumpForce = 6; ThrowForce = 1.5f; MaxCarryWeigth = 2f; } else if (Age < 18) { newphase = PlayerPhase.TEEN; Speed = 3; JumpForce = 8; ThrowForce = 2f; MaxCarryWeigth = 3f; transform.localScale = new Vector3(1, 1.4f, 1); } else if (Age < 60) { newphase = PlayerPhase.ADULT; Speed = 3; JumpForce = 8; ThrowForce = 2.5f; MaxCarryWeigth = 3f; transform.localScale = new Vector3(1.2f, 1.6f, 1); } else if (Age < 100) { newphase = PlayerPhase.OLD; Speed = 2; JumpForce = 6; ThrowForce = 1.8f; MaxCarryWeigth = 2f; transform.localScale = new Vector3(1.2f, 1.4f, 1); } else { newphase = PlayerPhase.GHOST; Speed = 2; JumpForce = 0.6f; ThrowForce = 0f; rigidbody.gravityScale = 0.1f; MaxCarryWeigth = 2f; } if (newphase != CurrentPhase) { if (newphase == PlayerPhase.GHOST) { var tomb = Instantiate(TombStonePrefab, transform.position, Quaternion.identity) as GameObject; } CurrentPhase = newphase; UpdatePlayerSprite(); Reset(); } }
IEnumerator BeInvincible(float time_) { mover_phase = PlayerPhase.INVINCIBLE; yield return new WaitForSeconds(time_); mover_phase = PlayerPhase.LIVE; }
private void Awake() { playerPhase = PlayerPhase.Spawn; }
void Update() { if (isPlayerTurn) { switch (playerPhase) { case PlayerPhase.itemPhase: //Check if use item or roll (or both) //Debug.Log("Didn't use Item"); boardCameraMovement.SetRollState(); SendDies(); playerPhase = PlayerPhase.movePhase; break; case PlayerPhase.movePhase: //Roll die and Move to next step switch (playerMove) { case PlayerMove.rollDie: //boardCameraMovement.cameraState = BoardCameraMovement.CameraState.povState; if (!hasRolled) { RollDie(); } break; case PlayerMove.getSteps: GetTargetSteps(); break; case PlayerMove.chooseRoute: if (boardCameraMovement.cameraState == BoardCameraMovement.CameraState.alterState) { ChooseStepPath(); } break; case PlayerMove.walk: MoveOnBoard(); break; } break; case PlayerPhase.eventPhase: //Check if event happens on step //Debug.Log("Implement eventPhase"); playerPhase = PlayerPhase.endPhase; break; case PlayerPhase.endPhase: //Debug.Log("Implement endPhase"); EndTurn(); //Use items or end turn (or both) break; } } }
void AnchorbeardActive() { ResetWalkRange(); int rightX = 0; int rightY = 0; int leftX = 0; int leftY = 0; int upX = 0; int upY = 0; int downX = 0; int downY = 0; //Still need to discard a card for (int hookamount = 3; hookamount >= 2; hookamount--) { rightX = mPositionX + hookamount; rightY = mPositionY; leftX = mPositionX - hookamount; leftY = mPositionY; upX = mPositionX; upY = mPositionY + hookamount; downX = mPositionX; downY = mPositionY - hookamount; DTileMap.TileType hookRight = mTileMap.MapInfo.GetTileType(rightX, rightY); DTileMap.TileType hookLeft = mTileMap.MapInfo.GetTileType(leftX, leftY); DTileMap.TileType hookUp = mTileMap.MapInfo.GetTileType(upX, upY); DTileMap.TileType hookDown = mTileMap.MapInfo.GetTileType(downX, downY); if (hookRight == DTileMap.TileType.Wall || hookRight == DTileMap.TileType.Target1 || hookRight == DTileMap.TileType.Target2 || hookRight == DTileMap.TileType.Target3) { DTileMap.TileType Check = mTileMap.MapInfo.GetTileType(rightX - 1, rightY); if (Check == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileType(rightX - 1, rightY, DTileMap.TileType.Walkable, true); } } if (hookLeft == DTileMap.TileType.Wall || hookLeft == DTileMap.TileType.Target1 || hookLeft == DTileMap.TileType.Target2 || hookLeft == DTileMap.TileType.Target3) { DTileMap.TileType Check = mTileMap.MapInfo.GetTileType(leftX + 1, leftY); if (Check == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileType(leftX + 1, leftY, DTileMap.TileType.Walkable, true); } } if (hookUp == DTileMap.TileType.Wall || hookUp == DTileMap.TileType.Target1 || hookUp == DTileMap.TileType.Target2 || hookUp == DTileMap.TileType.Target3) { DTileMap.TileType Check = mTileMap.MapInfo.GetTileType(upX, upY - 1); if (Check == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileType(upX, upY - 1, DTileMap.TileType.Walkable, true); } } if (hookDown == DTileMap.TileType.Wall || hookDown == DTileMap.TileType.Target1 || hookDown == DTileMap.TileType.Target2 || hookDown == DTileMap.TileType.Target3) { DTileMap.TileType Check = mTileMap.MapInfo.GetTileType(downX, downY - 1); if (Check == DTileMap.TileType.Floor) { mTileMap.MapInfo.SetTileType(downX, downY + 1, DTileMap.TileType.Walkable, true); } } } DTileMap.TileType curType = mTileMap.MapInfo.GetTileType(mMouseX, mMouseY); if (Input.GetMouseButtonDown(0) && curType == DTileMap.TileType.Walkable) { Travel(mMouseX, mMouseY); if (mTileMap.MapInfo.GetTileType(downX, downY + 1) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileType(downX, downY + 1, DTileMap.TileType.Floor, true); } if (mTileMap.MapInfo.GetTileType(upX, upY - 1) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileType(upX, upY - 1, DTileMap.TileType.Floor, true); } if (mTileMap.MapInfo.GetTileType(leftX + 1, leftY) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileType(leftX + 1, leftY, DTileMap.TileType.Floor, true); } if (mTileMap.MapInfo.GetTileType(rightX - 1, rightY) == DTileMap.TileType.Walkable) { mTileMap.MapInfo.SetTileType(rightX - 1, rightY, DTileMap.TileType.Floor, true); } mPlayerPhase = PlayerPhase.Start; } else if (Input.GetMouseButtonDown(1)) { mPlayerPhase = PlayerPhase.Start; } }
public GameObject Self; //GameObject itself void Start() { //Hack mAllRespawnIndex.Add(256); mAllRespawnIndex.Add(73); mAllRespawnIndex.Add(330); mAllRespawnIndex.Add(10); mAllRespawnIndex.Add(198); mAllRespawnIndex.Add(314); mAllRespawnIndex.Add(86); mAllRespawnIndex.Add(386); mAllRespawnIndex.Add(252); mAllRespawnIndex.Add(114); mAllSewerIndex.Add(325); mAllSewerIndex.Add(118); mAllSewerIndex.Add(101); mAllSewerIndex.Add(333); mAllSewerIndex.Add(383); mAllSewerIndex.Add(129); mAllSewerIndex.Add(296); mAllSewerIndex.Add(66); //Hack mTurn1 = true; if (mPlayerIndex == DTileMap.TileType.Floor) { mPlayerIndex = DTileMap.TileType.Player1; } switch (mCharacter) { case Character.Anchorbeard: AnchorbeardPirate x1 = new AnchorbeardPirate(); mAttack = x1.mInputAttack; mDefence = x1.mInputDefence; mMovement = x1.mInputMovement; mRange = x1.mInputRange; break; case Character.Calamity: CalamityNinja x2 = new CalamityNinja(); mAttack = x2.mInputAttack; mDefence = x2.mInputDefence; mMovement = x2.mInputMovement; mRange = x2.mInputRange; break; case Character.Thordrann: ThordrannDwarf x3 = new ThordrannDwarf(); mAttack = x3.mInputAttack; mDefence = x3.mInputDefence; mMovement = x3.mInputMovement; mRange = x3.mInputRange; break; case Character.Weldington: WeldingtonAutomaton x4 = new WeldingtonAutomaton(); mAttack = x4.mInputAttack; mDefence = x4.mInputDefence; mMovement = x4.mInputMovement + 3; mRange = x4.mInputRange; break; } mInfamy = 1; mPlayerPhase = PlayerPhase.Respawn; mMoved = false; mPlayed = false; mTurn = false; Debug.Log("Player: Created"); }