// Start is called before the first frame update void Start() { leftTipPanel = leftStickCanvas.gameObject.GetComponentInChildren <TipPanelControl>(); rightTipPanel = rightStickCanvas.gameObject.GetComponentInChildren <TipPanelControl>(); rewardedAdEndScale = Vector3.one; startScale = Vector3.zero; endScale = new Vector3(3f, 3f, 3f); gameManager = GetComponent <GameManagerScript>(); musicToggle.onValueChanged.AddListener(delegate { toggleMusic(); }); soundToggle.onValueChanged.AddListener(delegate { toggleSound(); }); swapControls.onValueChanged.AddListener(delegate { toggleFlipControl(); }); resume.onClick.AddListener(unpause); retry.onClick.AddListener(retryGame); pauseButton.onClick.AddListener(togglePause); restartButton.onClick.AddListener(restart); returnToMenu.onClick.AddListener(returnToMain); pauseReturnToMain.onClick.AddListener(returnToMain); rewardedAdNoButton.onClick.AddListener(rewardedAdPanelNoButton); soundToggle.isOn = PlayerPersistence.GetSoundStatus() == 1 ? true : false; musicToggle.isOn = PlayerPersistence.GetMusicStatus() == 1 ? true : false; swapControls.isOn = PlayerPersistence.GetFlipControlStatus() == 1 ? true : false; }
// Start is called before the first frame update void Start() { Screen.autorotateToPortrait = false; Screen.orientation = ScreenOrientation.AutoRotation; Screen.SetResolution(Screen.width, Screen.height, true); helpButton.onClick.AddListener(OpenHelpPanel); closeHelpMenu.onClick.AddListener(CloseHelpPanel); playButton.onClick.AddListener(StartGame); achievementsButton.onClick.AddListener(OpenAchievementsPanel); leaderboardButton.onClick.AddListener(OpenLeaderboardPanel); settingsButton.onClick.AddListener(ToggleSettingsPanel); scoreText.text = PlayerPersistence.GetHighScore().ToString(); musicToggle.onValueChanged.AddListener(delegate { toggleMusic(); }); soundToggle.onValueChanged.AddListener(delegate { toggleSound(); }); swapControls.onValueChanged.AddListener(delegate { toggleFlipControl(); }); soundToggle.isOn = PlayerPersistence.GetSoundStatus() == 1 ? true : false; musicToggle.isOn = PlayerPersistence.GetMusicStatus() == 1 ? true : false; swapControls.isOn = PlayerPersistence.GetFlipControlStatus() == 1 ? true : false; }