private void DecreaseCorruption()
    {
        App    app    = UnityEngine.Object.FindObjectOfType <App>();
        Nation player = State.getNations()[app.GetHumanIndex()];

        PlayerPayer.payToReduceCorruption(player);
        currentCorruption.text = player.GetCorruption().ToString();
        if (player.getNumberResource(MyEnum.Resources.spice) < 1 || player.getAP() < 1 ||
            player.getNumberGood(MyEnum.Goods.paper) < 1)
        {
            decreaseCorruption.interactable = false;
        }
        AP.text = player.getAP().ToString();
    }