void OnSpawn() { PlayerParticle spawnFX = GameObject.Instantiate(gameManager.SpawnFXPrefab).GetComponent <PlayerParticle>(); spawnFX.transform.position = playerModel.transform.position; spawnFX.SetColor(TeamManager.Instance.GetTeamColor(teamID)); }
void OnDeath(Vector3 force) { PlayerParticle deathFX = GameObject.Instantiate(gameManager.DeathFXPrefab).GetComponent <PlayerParticle>(); deathFX.transform.position = playerModel.transform.position; deathFX.SetColor(TeamManager.Instance.GetTeamColor(teamID)); deathFX.SetVector(force); }