public async Task <string> UpdatePlayer(PlayerP player) { Player p = _mapper.Map <PlayerP, Player>(player); var r = await _DaoPlayer.UpdatePlayer(p); return(r); }
public async Task <string> AddPlayerToTeam(PlayerP player) { var p = _mapper.Map <PlayerP, Player>(player); string r = await _DaoPlayer.SavePlayer(p); return(r); }
public void Aplicar() { Ppontos.GetComponent <TextMesh> ().text = playerPoints.ToString(); int damage = tmpFor; int health = tmpCons; int resistance = tmpResis; int energy = ener; int total_damage = damage; int total_health = vida; int total_resistance = resistance; int total_energy = energy; savechanges = new Monster_Create(total_damage, total_health, total_resistance, total_energy, damage, health, resistance, level, energy, tox); playerJson = JsonMapper.ToJson(savechanges); if (MonstersCon.GetComponent <MonstersController> ().LastMonster == "Aguia") { File.WriteAllText((Application.persistentDataPath + "/Aguia.json"), playerJson.ToString()); } else if (MonstersCon.GetComponent <MonstersController> ().LastMonster == "Mamute") { File.WriteAllText((Application.persistentDataPath + "/Mamute.json"), playerJson.ToString()); } else if (MonstersCon.GetComponent <MonstersController> ().LastMonster == "Peixe") { File.WriteAllText((Application.persistentDataPath + "/Peixe.json"), playerJson.ToString()); } saveExp = new PlayerP(TTpoints, moneyP); playerJson = JsonMapper.ToJson(saveExp); File.WriteAllText((Application.persistentDataPath + "/Player.json"), playerJson.ToString()); resis += tmpResis; forc += tmpFor; cons += tmpCons; tmpCons = 0; tmpFor = 0; tmpResis = 0; }
public void Player_load() { //VERIFICAR SE O ARQUIVO EXISTE if (File.Exists(Application.persistentDataPath + "/Player.json")) { Debug.Log("Player.json exist"); } else { Debug.Log("Player.json do not exist"); Exp = 0; dindin = 500; PlayerP = new PlayerP(Exp, dindin); playerJson = JsonMapper.ToJson(PlayerP); //File.WriteAllText(Application.dataPath + "/lastMonster.json", playerJson.ToString()); File.WriteAllText((Application.persistentDataPath + "/Player.json"), playerJson.ToString()); } }
public void Vender() { if (totalPayV > 0) { currentMoneyV += totalPayV; LojaController.GetComponent <LojaConstroller>().currentMoney = currentMoneyV; LojaController.GetComponent <LojaConstroller> ().Citem1 -= QuanItem1V; LojaController.GetComponent <LojaConstroller> ().Citem2 -= QuanItem2V; LojaController.GetComponent <LojaConstroller> ().Citem3 -= QuanItem3V; LojaController.GetComponent <LojaConstroller> ().Citem4 -= QuanItem4V; LojaController.GetComponent <LojaConstroller> ().Citem5 -= QuanItem5V; LojaController.GetComponent <LojaConstroller> ().Citem6 -= QuanItem6V; playerSafe = new PlayerP(fakeExp, currentMoneyV); playerJson = JsonMapper.ToJson(playerSafe); File.WriteAllText((Application.persistentDataPath + "/Player.json"), playerJson.ToString()); saveMaterial = new Materiais(LojaController.GetComponent <LojaConstroller> ().Citem1, LojaController.GetComponent <LojaConstroller> ().Citem2, LojaController.GetComponent <LojaConstroller> ().Citem3, LojaController.GetComponent <LojaConstroller> ().Citem4, LojaController.GetComponent <LojaConstroller> ().Citem5, LojaController.GetComponent <LojaConstroller> ().Citem6); playerJson = JsonMapper.ToJson(saveMaterial); File.WriteAllText((Application.persistentDataPath + "/Materiais.json"), playerJson.ToString()); currentCashV.GetComponent <TextMesh> ().text = currentMoneyV.ToString(); AtualCash.GetComponent <TextMesh> ().text = currentMoneyV.ToString(); ZeraItens(); ValorGastar(); currentMoneyV = LojaController.GetComponent <LojaConstroller>().currentMoney; } else { LojaController.GetComponent <LojaConstroller> ().warnning2(); } }
public void Comprar() { if (totalPay <= currentMoney) { currentMoney -= totalPay; LojaController.GetComponent <LojaConstroller>().currentMoney = currentMoney; LojaController.GetComponent <LojaConstroller> ().Pitem1 += QuanItem1; LojaController.GetComponent <LojaConstroller> ().Pitem2 += QuanItem2; LojaController.GetComponent <LojaConstroller> ().Pitem3 += QuanItem3; LojaController.GetComponent <LojaConstroller> ().Pitem4 += QuanItem4; LojaController.GetComponent <LojaConstroller> ().Pitem5 += QuanItem5; LojaController.GetComponent <LojaConstroller> ().Pitem6 += QuanItem6; playerSafe = new PlayerP(fakeExp, currentMoney); playerJson = JsonMapper.ToJson(playerSafe); File.WriteAllText((Application.persistentDataPath + "/Player.json"), playerJson.ToString()); saveItens = new Itens(LojaController.GetComponent <LojaConstroller> ().Pitem1 , LojaController.GetComponent <LojaConstroller> ().Pitem2 , LojaController.GetComponent <LojaConstroller> ().Pitem3 , LojaController.GetComponent <LojaConstroller> ().Pitem4 , LojaController.GetComponent <LojaConstroller> ().Pitem5 , LojaController.GetComponent <LojaConstroller> ().Pitem6); playerJson = JsonMapper.ToJson(saveItens); File.WriteAllText((Application.persistentDataPath + "/Materiais.json"), playerJson.ToString()); currentCash.GetComponent <TextMesh> ().text = currentMoney.ToString(); AtualCash.GetComponent <TextMesh> ().text = currentMoney.ToString(); ZeraItens(); ValorGastar(); } else { LojaController.GetComponent <LojaConstroller> ().warnning(); } }
public async Task <IActionResult> Put(PlayerP player) { var r = await _TournamentConfService.UpdatePlayer(player); return(Json(r)); }
public async Task <IActionResult> AddPlayer(PlayerP player) { var r = await _TournamentConfService.AddPlayerToTeam(player); return(Json(r)); }