public void Dispose() { OnGameplayExited(); GameEventsManager.StartGame.Unsubscribe(OnGameplayEntered); GameEventsManager.ExitGame.Unsubscribe(OnGameExited); GameEventsManager.PauseMenu.Unsubscribe(OnPauseMenu); GameEventsManager.EndGame.Unsubscribe(OnGameEnded); OnOutfitChangeStarted = null; OnOutfitChangeComplete = null; Instance = null; }
public void Initialize() { Instance = this; _civilianSet = new PlayerCivilianController(_unit); _combatSet = new PlayerCombatController(_unit); GameEventsManager.StartGame.Subscribe(OnGameplayEntered); GameEventsManager.ExitGame.Subscribe(OnGameExited); GameEventsManager.PauseMenu.Subscribe(OnPauseMenu); GameEventsManager.EndGame.Subscribe(OnGameEnded); OnGameplayEntered(); }