void PlayerJoinedRoom(Player photonPlayer) { if (photonPlayer == null) { return; } PlayerLeftRoom(photonPlayer); GameObject PlayerObj = Instantiate(PlayerPrefab); PlayerObj.transform.SetParent(transform, false); PlayerOnTheList potl = PlayerObj.GetComponent <PlayerOnTheList>(); potl.ApplyPhotonPlayer(photonPlayer); PlayerList.Add(potl); if (photonPlayer != PhotonNetwork.LocalPlayer) { SoundManager.instance.PlaySound(this.gameObject, playerJoinedSound); } }
void PlayerJoinedRoom(PhotonPlayer photonPlayer) { if (photonPlayer == null) { return; } PlayerLeftRoom(photonPlayer); GameObject PlayerObj = Instantiate(PlayerPrefab); PlayerObj.transform.SetParent(transform, false); PlayerOnTheList potl = PlayerObj.GetComponent <PlayerOnTheList>(); potl.ApplyPhotonPlayer(photonPlayer); PlayerList.Add(potl); if (photonPlayer != PhotonNetwork.player) { FindObjectOfType <AudioManager>().Play("PlayerJoinedSound"); } }