示例#1
0
 void Handler(PlayerNotReadyEvent e)
 {
     constraint.ForEachGameObject((ego, timerComponent) => {
         if (e.playerID == timerComponent.playerID)
         {
             timerComponent.startTimer = true;
             ego.gameObject.GetComponent <Text>().text = "SIT DOWN";
         }
     });
 }
示例#2
0
 void Handle(PlayerNotReadyEvent e)
 {
     constraint.ForEachGameObject((ego, startScreenUI) => {
         if (e.playerID == startScreenUI.playerID)
         {
             if (e.playerID == 1)
             {
                 Sprite sprite1 = Resources.Load <Sprite>("P1_sitDown");
                 Image image1   = ego.gameObject.GetComponent <Image>();
                 image1.sprite  = sprite1;
             }
             else if (e.playerID == 2)
             {
                 Sprite sprite2 = Resources.Load <Sprite>("P2_sitDown");
                 Image image2   = ego.gameObject.GetComponent <Image>();
                 image2.sprite  = sprite2;
             }
         }
     });
 }