示例#1
0
    private IEnumerator SetItemPatiently(string slotName, GameObject obj)
    {
        //Waiting for hier name resolve
        yield return(new WaitForSeconds(0.2f));

        playerNetworkActions.AddItemToUISlot(obj, slotName, true);
    }
 private void RemoveExtinguisher(PlayerNetworkActions pna, EquipSlot hand)
 {
     if (pna.AddItemToUISlot(storedObject.gameObject, hand))
     {
         storedObject = null;
         isFull       = false;
     }
 }
 private void RemoveExtinguisher(PlayerNetworkActions pna, string hand)
 {
     if (pna.AddItemToUISlot(storedObject.gameObject, hand))
     {
         storedObject.visibleState = true;
         storedObject = null;
         isFull       = false;
     }
 }
示例#4
0
 private void SetItem(EquipSlot slotName, GameObject obj, bool isInit = false)
 {
     playerNetworkActions.AddItemToUISlot(obj, slotName, null, false, isInit);
 }
示例#5
0
    public void Cuff(GameObject cuffs, PlayerNetworkActions originPNA)
    {
        cuffed = true;

        pna.AddItemToUISlot(cuffs, EquipSlot.handcuffs, originPNA);
    }
示例#6
0
 private void SetItem(EquipSlot slotName, GameObject obj)
 {
     playerNetworkActions.AddItemToUISlot(obj, slotName);
 }
示例#7
0
 private void SetItem(string slotName, GameObject obj)
 {
     playerNetworkActions.AddItemToUISlot(obj, slotName, true);
 }