private IEnumerator SetItemPatiently(string slotName, GameObject obj) { //Waiting for hier name resolve yield return(new WaitForSeconds(0.2f)); playerNetworkActions.AddItemToUISlot(obj, slotName, true); }
private void RemoveExtinguisher(PlayerNetworkActions pna, EquipSlot hand) { if (pna.AddItemToUISlot(storedObject.gameObject, hand)) { storedObject = null; isFull = false; } }
private void RemoveExtinguisher(PlayerNetworkActions pna, string hand) { if (pna.AddItemToUISlot(storedObject.gameObject, hand)) { storedObject.visibleState = true; storedObject = null; isFull = false; } }
private void SetItem(EquipSlot slotName, GameObject obj, bool isInit = false) { playerNetworkActions.AddItemToUISlot(obj, slotName, null, false, isInit); }
public void Cuff(GameObject cuffs, PlayerNetworkActions originPNA) { cuffed = true; pna.AddItemToUISlot(cuffs, EquipSlot.handcuffs, originPNA); }
private void SetItem(EquipSlot slotName, GameObject obj) { playerNetworkActions.AddItemToUISlot(obj, slotName); }
private void SetItem(string slotName, GameObject obj) { playerNetworkActions.AddItemToUISlot(obj, slotName, true); }