示例#1
0
    public void UpdatePlayerMovementsAndFeelings()
    {
        float dt = Time.deltaTime;

        currentMovements.TimeSinceLastTouchDown        += dt;
        currentMovements.TimeSinceLastFeelingChange    += dt;
        currentMovements.TimeSinceLastMouseMove        += dt;
        currentMovements.timeBetweenDifferentQuadrants += dt;
        SetCurrentFeeling(currentMovements.CalculateCurrentFeeling(this, currentFeeling));
    }