private void Start() { LevelGen = LevelGen.GetComponent <LevelGenerator>(); playerInputHandler = Player.GetComponent <PlayerMovementInputHandler>(); characterController = Player.GetComponent <CharacterController2D>(); countdown_screen.SetActive(true); scoreScreen.SetActive(false); }
private void Awake() { _rb = GetComponent <Rigidbody2D>(); post_processing_volume = GameObject.Find("GlobalPostProcessing").GetComponent <Volume>(); audioSource = GetComponent <AudioSource>(); playerInputHandler = GetComponent <PlayerMovementInputHandler>(); playerMovementAnimator = GetComponent <PlayerMovementAnimator>(); OnLandEvent = OnLandEvent ?? new UnityEvent(); OnDashEvent = OnDashEvent ?? new BoolEvent(); }