//////////////// public override void PostUpdateRunSpeeds() { if (this.player.dead) { return; } var mymod = (EncumbranceMod)this.mod; // Is sprinting? /*if( !player.mount.Active && player.velocity.Y == 0f && player.dashDelay >= 0 ) { * float runMin = PlayerMovementHelpers.MinimumRunSpeed( player ); * float acc = player.accRunSpeed + 0.1f; * float velX = player.velocity.X; * * if( ( player.controlRight && velX > runMin && velX < acc ) || * ( player.controlLeft && velX < -runMin && velX > -acc ) ) { * //Main.NewText("runMin:"+ runMin+ ",acc:"+ acc+ ",velX:"+ velX+",maxRunSpeed:"+ this.Player.maxRunSpeed); * this.DrainStaminaViaSprint( mymod, player ); * } * }*/ // Is dashing? if (!this.IsDashing) { if (this.player.dash != 0 && this.player.dashDelay == -1) { this.RunDashEffect(); this.IsDashing = true; } } else if (this.player.dashDelay != -1) { this.IsDashing = false; } // Is (attempting) jump? if (this.player.controlJump) { if (!this.IsJumping && !PlayerMovementHelpers.IsFlying(this.player)) { if (this.player.swimTime > 0) { this.RunSwimEffect(); } else { if (this.player.velocity.Y == 0 || this.player.sliding || this.player.jumpAgainBlizzard || this.player.jumpAgainCloud || this.player.jumpAgainFart || this.player.jumpAgainSandstorm) { this.RunJumpEffect(); } } this.IsJumping = true; } if (this.player.jump > 0 || PlayerMovementHelpers.IsFlying(this.player)) { if (this.player.swimTime > 0) { this.RunSwimHoldEffect(); } else { this.RunJumpHoldEffect(); } } } else if (this.IsJumping) { this.IsJumping = false; } CustomLoadHooks.TriggerHook(EncumbrancePlayer.PlayerMovementPromiseValidator, EncumbrancePlayer.PlayerMovementPromiseValidatorKey, this.player.whoAmI ); }
public void GatherActivityStaminaDrains(Player player) { var mymod = StaminaMod.Instance; var myplayer = player.GetModPlayer <StaminaPlayer>(); // Is sprinting? if (!player.mount.Active && player.velocity.Y == 0f && player.dashDelay >= 0) { float runMin = PlayerMovementHelpers.MinimumRunSpeed(player); float acc = player.accRunSpeed + 0.1f; float velX = player.velocity.X; if ((player.controlRight && velX > runMin && velX < acc) || (player.controlLeft && velX < -runMin && velX > -acc)) { //Main.NewText("runMin:"+ runMin+ ",acc:"+ acc+ ",velX:"+ velX+",maxRunSpeed:"+ this.Player.maxRunSpeed); this.DrainStaminaViaSprint(player); } } // Is dashing? if (!myplayer.IsDashing) { if (player.dash != 0 && player.dashDelay == -1) { this.DrainStaminaViaDash(player); myplayer.IsDashing = true; } } else if (player.dashDelay != -1) { myplayer.IsDashing = false; } // Is (attempting) jump? if (player.controlJump) { if (!myplayer.IsJumping && !PlayerMovementHelpers.IsFlying(player)) { if (player.swimTime > 0) { this.DrainStaminaViaSwimBegin(player); } else { if (player.velocity.Y == 0 || player.sliding || player.jumpAgainBlizzard || player.jumpAgainCloud || player.jumpAgainFart || player.jumpAgainSandstorm) { this.DrainStaminaViaJumpBegin(player); } } myplayer.IsJumping = true; } if (player.jump > 0 || PlayerMovementHelpers.IsFlying(player)) { if (player.swimTime > 0) { this.DrainStaminaViaSwimHold(player); } else { this.DrainStaminaViaJumpHold(player); } } } else if (myplayer.IsJumping) { myplayer.IsJumping = false; } }