private void OnTriggerExit(Collider other) { playerMovementCC = other.GetComponent <PlayerMovementCC>(); if (playerMovementCC != null) { hud.ShowText(true); } }
private void Awake() { _anim = _player.GetComponent <Animation>(); _drawLine = GetComponent <DrawLine>(); _frAudio = GetComponent <FarReachAudio>(); _playerMovement = _player.GetComponent <PlayerMovementCC>(); _landingCollider = _landingPad.GetComponent <SphereCollider>(); _stats = _player.GetComponent <PlayerStats>(); }
private void OnTriggerEnter(Collider other) { playerMovementCC = other.GetComponent <PlayerMovementCC>(); if (playerMovementCC != null) { hud.ShowText(true); } if (Input.GetKeyDown(KeyCode.E)) { Grabbed(); } }