// 初期化メソッド void Start() { // 自分に設定されているAnimatorコンポーネントを習得する this.animator = GetComponent <Animator>(); // load hotkeys hk = Hotkeys.loadHotkeys(); keybind1 = hk.loadHotkeySpecific(5); keybind2 = hk.loadHotkeySpecific(6); keybind3 = hk.loadHotkeySpecific(7); keybind4 = hk.loadHotkeySpecific(8); up = hk.loadHotkeySpecific(0); down = hk.loadHotkeySpecific(1); left = hk.loadHotkeySpecific(2); right = hk.loadHotkeySpecific(3); dash = hk.loadHotkeySpecific(10); // load attacks atk1 = GetComponent <ExampleAttack>(); atk2 = GetComponent <AttackWithRecoilDamage>(); atk3 = GetComponent <AttackThatCanHitSelf>(); atk4 = GetComponent <Shoot>(); //load movement movement = GetComponent <PlayerMovement1>(); }
// Start is called before the first frame update void Start() { DeteksiBadan = GameObject.Find("player1").GetComponent <PlayerMovement1>(); /* DeteksiBadan1 = GameObject.Find("player2").GetComponent<PlayerMovement1>();*/ WaitTime = StartWaitTime; randomspot = Random.Range(0, MoveSpots.Length); }
void Start() { player = FindObjectOfType <PlayerMovement1>(); if (textFile != null) { textLines = (textFile.text.Split('\n')); } if (endAtLine == 0) { endAtLine = textLines.Length - 1; } if (isActive) { EnableTextBox(); } else { DisableTextBox(); } }