private void SprintDrain(object sender, PlayerMovement.OnSprintEventArgs e) { isSprinting = e.IsSprinting; }
private void PlaySprintAudio(object sender, PlayerMovement.OnSprintEventArgs e) { audioManager.PlaySound(e.IsSprinting ? "LoadSprint" : "UnloadSprint"); }
private void SprintAnimation(object sender, PlayerMovement.OnSprintEventArgs e) { anim.SetBool(IsSprinting, e.IsSprinting); }