private void OnTriggerEnter2D(Collider2D other) { PlayerMoveScript pScript = (PlayerMoveScript)player.GetComponent("PlayerMoveScript"); pScript.transform.position = pScript.sPos; transform.position = sPos; }
void Start() { bombButton = GameObject.Find("BombButton"); skillButton = GameObject.Find("SkillButton"); gameManager = GameObject.Find("GameManager"); bulletLevelGage = GameObject.Find("BulletLevelGage"); fuelImageTF = GameObject.Find("FuelImageTF"); //itemGetScript = gameManager.GetComponent<ObjectPoolScript>().itemGetScript; if (gameManager.transform.FindChild("PC/Flight").gameObject) { pcFlight = gameManager.transform.FindChild("PC/Flight").gameObject; } pc = gameManager.transform.FindChild("PC").gameObject; addScoreLabeluiObjectPool = GameObject.Find("AddScoreLabel").GetComponent <uiObjectPool>(); runeObj = GameObject.Find("GameManager").transform.FindChild("Rune").gameObject; soundUiControlScript = gameManager.GetComponent <SoundUiControlScript>(); bulletControlScript = gameManager.GetComponent <BulletControlScript>(); instanceMissionScript = gameManager.GetComponent <InstanceMissionScript>(); bombSkillGageScript = gameManager.GetComponent <BombSkillGageScript>(); bombButton01UIFilledSprite = GameObject.Find("BombButton01").GetComponent <UIFilledSprite>(); magnetScript = gameManager.GetComponent <MagnetScript>(); runeAlphaAni = runeObj.GetComponent <RuneAlphaAni>(); scoreCoinCount = gameManager.GetComponent <ScoreCoinCount>(); playerMoveScript = gameManager.transform.FindChild("PC").gameObject.GetComponent <PlayerMoveScript>(); characterSpeakManager = GameObject.Find("CharacterSpeakManager").GetComponent <CharacterSpeakManagerScript>(); addedChSpeakScript = GameObject.Find("CharacterSpeakManager").GetComponent <AddedChSpeakScript>(); }
/// <summary> /// Start is called before the first frame update /// </summary> void Start() { if (!animator) { animator = GetComponent <Animator>(); } if (!input) { input = GetComponent <PlayerInput>(); } if (!playerMove) { playerMove = GetComponent <PlayerMoveScript>(); } if (!points) { points = GetComponent <PlayerPoints>(); } rigidbody = GetComponent <Rigidbody>(); if (AttackPanel != null) { AttackPanel.transform.parent.gameObject.SetActive(gameObject.activeInHierarchy); } }
protected override void ProcessPlayerCollision(PlayerMoveScript player) { player.PlayerHide(); player.PlayWinEffect(); player.StopMoving(); FinishLevel(); }
// Use this for initialization void Start() { enemy = GetComponent <Rigidbody2D> (); anim = GetComponent <Animator> (); thePlayer = GameObject.Find("Player"); mario = thePlayer.GetComponent <PlayerMoveScript> (); }
void Start() { door = GameObject.FindGameObjectWithTag("Door"); door.GetComponent <TriggerDoor>().UncountLantern(); isLit = false; script = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMoveScript>(); }
void OnTriggerEnter(Collider other) { character = other.gameObject.GetComponent <PlayerMoveScript>(); if (other.tag == "Player" && character != null) { character.JumpHeight = 0; GD.speed = 2.5f; } }
void OnTriggerEnter(Collider other) { PM = other.gameObject.GetComponent <PlayerMoveScript>(); if (other.tag == "Player" && PM != null) { GD.gravity = 0; PM.JumpHeight = 6; } }
// Use this for initialization void Start() { player = player.GetComponent <PlayerMoveScript> (); boxes = GetComponents <BoxCollider2D> (); foreach (BoxCollider2D b in boxes) { b.enabled = false; } }
private IEnumerator CollisionCoroutine(PlayerMoveScript player) { player.PlayerHide(); player.PlayDeathEffect(); yield return(new WaitForSeconds(1f)); SceneController.Instance.ReloadCurrent(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player") && !isactivated) { Debug.Log("Check Point Reached!"); PlayerMoveScript player = collision.GetComponent <PlayerMoveScript>(); player.SetCurrentCheckpoint(this); audioSource.Play(); } }
private void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag.Equals("Player")) { introActive = false; GameObject player = GameObject.FindGameObjectWithTag("Player"); PlayerMoveScript playerStats = collider.gameObject.GetComponent <PlayerMoveScript>(); playerStats.canMove = true; } }
void OnTriggerExit(Collider other) { character = other.gameObject.GetComponent <PlayerMoveScript>(); if (other.tag == "Player" && character != null) { GD.gravity = 40; character.JumpHeight = 13; GD.speed = 5; } }
// Start is called before the first frame update void Start() { Player = GameObject.FindWithTag("Player"); rigid = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); GroundCheckScript = GroundCheckObj.GetComponent <GroundCheckScript>(); enemy_boss_controller = this.gameObject.GetComponent <EnemyBossSimilarPlayerControllerScript>(); InitSpeed = speed; player_move = Player.GetComponent <PlayerMoveScript>(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { Debug.Log("Gem Picked Up"); PlayerMoveScript player = collision.GetComponent <PlayerMoveScript>(); player.pickupgem(this); managerscript.pickupsound(); this.gameObject.SetActive(false); } }
void OnTriggerEnter(Collider other) { Character = other.gameObject.GetComponent <PlayerMoveScript>(); other.gameObject.GetComponent <PlayerMoveScript>().Hit(15); if (Character.Health < 1) { print("you Died"); Player.transform.position = Spawn.position; Character.Health = 100; } }
//When player is touching a spike private void OnCollisionEnter2D(Collision2D other) { if (other.collider.tag == "Player") { PlayerMoveScript pScript = (PlayerMoveScript)player.GetComponent("PlayerMoveScript"); if (!pScript.isLaser) { pScript.Die(); } } }
void Start() { isPaused = 1; _playerScript = playerObject.GetComponent <PlayerMoveScript>(); _camShake = this.gameObject.GetComponent <CameraShakeScript>(); shipSpeed = _playerScript.speed; _playerStartPos = playerObject.transform.position; playerObject.transform.position = new Vector3(-7f, _playerStartPos.y, _playerStartPos.z); overlayLeftStart = overlayLeft.transform.position; overlayRightStart = overlayRight.transform.position; overlayLeftEnd = new Vector3(overlayLeftStart.x - 10, overlayLeftStart.y, overlayLeftStart.z); overlayRightEnd = new Vector3(overlayRightStart.x + 10, overlayRightStart.y, overlayLeftStart.z); DisplayMenu(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { Debug.Log("player killed!"); // SceneManager.LoadScene(SceneManager.GetActiveScene().name); PlayerMoveScript player = collision.GetComponent <PlayerMoveScript>(); player.Killed(); audioSource.Play(); } else { Debug.Log("something else entered hazard"); } }
void Start() { for (int i = 0; i < bestScores.Length; i++) { highScoreKey = highScoreGameKey + (i + 1).ToString(); bestScores[i] = PlayerPrefs.GetFloat(highScoreKey, 0.0f); } gameCanvas = GameObject.FindGameObjectWithTag("Canvas"); lifeIcon = GameObject.FindGameObjectWithTag("LifeIcon"); player = GameObject.FindGameObjectWithTag("Player"); multiplier = GameObject.FindGameObjectWithTag("Multiplier"); playerStats = player.GetComponent <PlayerStats>(); StartCoroutine("AddScore"); playerMove = player.GetComponent <PlayerMoveScript>(); }
private void OnTriggerEnter(Collider other) { PMS = other.gameObject.GetComponent <PlayerMoveScript>(); if (other.tag == "Player") { Player.transform.position = Newspawn.position; other.gameObject.GetComponent <PlayerMoveScript>().Hit(30); if (PMS.Health < 1) { print("you Died"); PMS.Health = 100; Player.transform.position = Spawn.position; } } }
// Start is called before the first frame update void Start() { rigid = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); player_controller_script = GetComponent <PlayerControllerScript>(); GameController = GameObject.FindWithTag("GameController"); game_controller_script = GameController.GetComponent <GameControllerScript>(); SliderHPObject = game_controller_script.SliderHPObject; SliderSpecialAttackObject = game_controller_script.SliderSpecialAttackObject; GardSoundObject = game_controller_script.GardSoundObject; AttackedSoundObject = game_controller_script.AttackedSoundObject; DeadSoundObject = game_controller_script.DeadSoundObject; InitAttack = Attack; player_move_script = this.gameObject.GetComponent <PlayerMoveScript>(); sliderHP = SliderHPObject.GetComponent <Slider>(); sliderSpecialAttack = SliderSpecialAttackObject.GetComponent <Slider>(); }
// Start is called before the first frame update void Start() { anim = GetComponent<Animator>(); Attack1_collider_toggle = Attack1ColliderObject.GetComponent<Toggle>(); Attack2_collider_toggle = Attack2ColliderObject.GetComponent<Toggle>(); Attack3_collider_toggle = Attack3ColliderObject.GetComponent<Toggle>(); player_status = this.gameObject.GetComponent<PlayerStatus>(); GardObject_toggle = GardObject.GetComponent<Toggle>(); GardObject_toggle.isOn = false; GameController = GameObject.FindWithTag("GameController"); game_controller_script = GameController.GetComponent<GameControllerScript>(); AttackSoundObject = game_controller_script.AttackSoundObject; GardSoundObject = game_controller_script.GardSoundObject; SoundChangeAttack = AttackSoundObject.GetComponent<SoundChnageAttack>(); Myinitcolor = this.gameObject.GetComponent<SpriteRenderer>().color; player_move_script = this.gameObject.GetComponent<PlayerMoveScript>(); }
public void Init() { var go = GameObject.FindGameObjectWithTag("player"); _player = go.GetComponent <PlayerMoveScript>(); go.GetComponent <Collider2D>().enabled = false; go.GetComponentInChildren <DirectionPointer>().Hide(); foreach (var renderer in go.GetComponentsInChildren <Renderer>()) { renderer.enabled = false; } go.GetComponent <RotatePlayerToCursor>().enabled = false; _target = go.transform; _endPosition = _target.position; _target.SetParent(Root); _target.localPosition = Vector3.zero; }
void increaseDifficulty() { SpawnObstacle astroidSpawnerScript = astroidSpawner.GetComponent <SpawnObstacle>(); SpawnObstacle powerUpSpawnerScript = powerUpShipSpawner.GetComponent <SpawnObstacle>(); PlayerMoveScript playerMove = player.GetComponent <PlayerMoveScript>(); if (adjustedScore >= 200 && adjustedScore < 500) { playerMove.speed = 11.0f; } else if (adjustedScore >= 500 && adjustedScore < 750) { astroidSpawnerScript.numToSpawnMax = 8; powerUpSpawnerScript.numToSpawnMax = 3; playerMove.speed = 11.5f; } else if (adjustedScore >= 750 && adjustedScore < 1000) { astroidSpawnerScript.numToSpawnMin = 4; powerUpSpawnerScript.numToSpawnMin = 2; playerMove.speed = 12.0f; } else if (adjustedScore >= 1000 && adjustedScore < 1500) { astroidSpawnerScript.numToSpawnMax = 10; powerUpSpawnerScript.numToSpawnMax = 5; playerMove.speed = 13.0f; } else if (adjustedScore >= 1500 && adjustedScore < 3000) { astroidSpawnerScript.numToSpawnMax = 15; astroidSpawnerScript.numToSpawnMin = 6; playerMove.speed = 13.5f; } else if (adjustedScore >= 3000) { astroidSpawnerScript.spawnTimeMin = 10; astroidSpawnerScript.spawnTimeMax = 15; playerMove.speed = 15.0f; } }
// Start is called before the first frame update void Start() { gameObject.SetActive(false); if (Type == tutorialButtonType.playerInit) { PlayerSpawn.OnPlayerInitFinish.AddListener(() => gameObject.SetActive(true)); } else { PlayerMoveScript.OnObjectgrabbed.AddListener(() => { counter++; if (counter == 2) { gameObject.SetActive(true); GetComponent <SpriteRenderer>().enabled = true; } }); } player = GameObject.FindGameObjectWithTag("player").GetComponent <PlayerMoveScript>(); }
// Update is called once per frame void Update() { if (gameObject.tag == "Enemy") { return; } if (player != null) { PlayerMoveScript pms = player.GetComponent <PlayerMoveScript> (); if (pms) { if (Input.GetKeyDown(KeyCode.E) || Input.GetMouseButtonDown(0)) { pms.pickWeapon(this); } else if (Input.GetKeyDown(KeyCode.C)) { pms.changeWeapon(this); } } } if (rb2d.velocity != Vector2.zero) { rb2d.velocity *= weaponFriction; if (rotateSpeed != 0) { rotate += rotateSpeed; transform.rotation = Quaternion.AngleAxis(rotate, Vector3.forward); } if (rb2d.velocity.magnitude < 0.5f) { rb2d.velocity = Vector2.zero; rotateSpeed = 0; } } }
// Use this for initialization void Start() { playerObject = GameObject.FindGameObjectWithTag("Player"); playerMoveScript = playerObject.GetComponent <PlayerMoveScript>(); audioSource = GetComponent <AudioSource>(); }
void Update() { if (Input.GetButton("spell1")) { projectile = projectile1; } else if (Input.GetButton("spell2")) { projectile = projectile2; } else if (Input.GetButton("spell3")) { projectile = projectile3; } else if (Input.GetButton("spell4")) { projectile = projectile4; } if (cd1 > 0.1) { cd1 -= Time.deltaTime; } else { cd1 = 0; } if (cd2 > 0.1) { cd2 -= Time.deltaTime; } else { cd2 = 0; } if (cd3 > 0.1) { cd3 -= Time.deltaTime; } else { cd3 = 0; } if (cd4 > 0.1) { cd4 -= Time.deltaTime; } else { cd4 = 0; } cdText1.text = "" + cd1; cdText2.text = "" + cd2; cdText3.text = "" + cd3; cdText4.text = "" + cd4; if (projectile == projectile1) { cd = cd1; } else if (projectile == projectile2) { cd = cd2; } else if (projectile == projectile3) { cd = cd3; } else if (projectile == projectile4) { cd = cd4; } Vector3 dir = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; //var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg - 90f; //transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward); dir.z = 0; dir.Normalize(); //dir = dir.normalized; if (Input.GetButtonDown("Fire1") && cd <= 0 && Time.timeScale > 0) { Transform t = Instantiate(projectile) as Transform; t.position = transform.position; if (t.GetComponent <ProjectileScript>() != null) { t.GetComponent <ProjectileScript>().direction = dir; t.GetComponent <ProjectileScript>().speed = 10; } if (projectile == projectile3) { PlayerMoveScript pms = transform.GetComponent <PlayerMoveScript>(); if (pms != null) { //pms.StopMove(); } } if (t.childCount != 0) { t = t.GetChild(0); if (t.GetComponent <BarScript>() != null) { t.GetComponent <BarScript>().direction = dir; var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg - 90f; t.transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward); t.transform.position = t.transform.position + dir / 5; } } cd = 0.25f; if (projectile == projectile1) { cd1 = cdone; } else if (projectile == projectile2) { cd2 = cdtwo; } else if (projectile == projectile3) { cd3 = cdthree; } else if (projectile == projectile4) { cd4 = cdfour; } } }
// Use this for initialization void Start() { player = GetComponent <PlayerMoveScript> (); fireList = new List <GameObject> (); }