示例#1
0
        public override IPlayerMove CreateMove()
        {
            var diagnostics = Diagnostics.CollectAndClear();
            // Dummy moves for connection testing
            var move = new PlayerMoveImplementation(
                new MoveImplementation()
            {
                StartPosition   = $"a{_currentIndex}",
                EndPosition     = $"a{NextIndex}",
                PromotionResult = PromotionPieceType.NoPromotion
            },
                diagnostics.ToString());

            return(move);
        }
示例#2
0
        private IPlayerMove CreateNewMove(bool checkOpenings, int?overrideSearchDepth = null)
        {
            var isMaximizing = IsPlayerWhite;

            Diagnostics.StartMoveCalculations();

            // Common start measures
            if (Settings.UseTranspositionTables)
            {
                // Delete old entries from tables
                var transpositions = Board.Shared.Transpositions.Tables;
                if (transpositions.Any())
                {
                    var toBeDeleted      = new List <ulong>();
                    var currentTurnCount = Board.Shared.GameTurnCount;

                    foreach (var transposition in transpositions)
                    {
                        // If transposition.turn 20 < current 25 - 4
                        if (transposition.Value.GameTurnCount <
                            currentTurnCount - Settings.ClearSavedTranspositionsAfterTurnsPassed)
                        {
                            toBeDeleted.Add(transposition.Key);
                        }
                    }

                    foreach (var hash in toBeDeleted)
                    {
                        transpositions.Remove(hash);
                    }

                    if (Settings.UseFullDiagnostics)
                    {
                        if (toBeDeleted.Any())
                        {
                            Diagnostics.AddMessage($"Deleted {toBeDeleted.Count} old transposition entries.");
                        }
                        Diagnostics.AddMessage($"Total transpositions: {transpositions.Count}.");
                    }
                }
            }


            // Opening
            if (GameHistory.Count < 10 && checkOpenings)
            {
                var previousMoves = GetPreviousMoves();
                var openingMove   = Openings.NextMove(previousMoves);

                if (openingMove != null)
                {
                    var openingMoveWithData = Board.CollectMoveProperties(openingMove);
                    Board.ExecuteMove(openingMoveWithData);
                    Board.Shared.GameTurnCount++;
                    PreviousData = Diagnostics.CollectAndClear();

                    var result = new PlayerMoveImplementation(
                        openingMove.ToInterfaceMove(), PreviousData.ToString());
                    GameHistory.Add(result.Move);
                    return(result);
                }
            }

            // Get all available moves and do necessary filtering
            List <SingleMove> allMoves = Board.Moves(isMaximizing, true, true).ToList();

            if (allMoves.Count == 0)
            {
                // Game ended to stalemate

                throw new ArgumentException(
                          $"No possible moves for player [isWhite={IsPlayerWhite}]. Game should have ended to draw (stalemate).");
            }

            if (MoveHistory.IsLeaningToDraw(GameHistory))
            {
                // Take 4th from the end of list
                var repetionMove = GameHistory[^ 4];
示例#3
0
        public override IPlayerMove CreateMove()
        {
            if (_connectionTestOverride)
            {
                var diagnostics = Diagnostics.CollectAndClear();
                // Dummy moves for connection testing
                var move = new PlayerMoveImplementation()
                {
                    Move = new MoveImplementation()
                    {
                        StartPosition   = $"a{_connectionTestIndex--}",
                        EndPosition     = $"a{_connectionTestIndex}",
                        PromotionResult = PromotionPieceType.NoPromotion
                    },
                    Diagnostics = diagnostics.ToString()
                };

                return(move);
            }
            else
            {
                var isMaximizing = IsPlayerWhite;
                Diagnostics.StartMoveCalculations();

                // Get all available moves and do necessary filtering
                List <SingleMove> allMoves = Board.Moves(isMaximizing, true, true).ToList();
                if (allMoves.Count == 0)
                {
                    throw new ArgumentException($"No possible moves for player [isWhite={IsPlayerWhite}]. Game should have ended to draw (stalemate).");
                }

                // Reorder moves to improve alpha-beta cutoffs
                // allMoves = MoveResearch.OrderMoves(allMoves, Board, isMaximizing);

                if (MoveHistory.IsLeaningToDraw(GameHistory))
                {
                    var repetionMove = GameHistory[GameHistory.Count - 4];
                    allMoves.RemoveAll(m =>
                                       m.PrevPos.ToAlgebraic() == repetionMove.StartPosition &&
                                       m.NewPos.ToAlgebraic() == repetionMove.EndPosition);
                }
                Diagnostics.AddMessage($"Available moves found: {allMoves.Count}. ");

                Strategy.Update(PreviousData, TurnCount);
                var strategyResult = Strategy.DecideSearchDepth(PreviousData, allMoves, Board);
                SearchDepth = strategyResult.searchDepth;
                Phase       = strategyResult.gamePhase;
                var bestMove = AnalyzeBestMove(allMoves);

                if (bestMove == null)
                {
                    throw new ArgumentException($"Board didn't contain any possible move for player [isWhite={IsPlayerWhite}].");
                }

                // Update local
                Board.ExecuteMove(bestMove);
                TurnCount++;

                // Endgame checks
                // TODO should be now read from singlemove
                var castling = false;
                var check    = Board.IsCheck(IsPlayerWhite);
                //var checkMate = false;
                //if(check) checkMate = Board.IsCheckMate(IsPlayerWhite, true);
                if (bestMove.Promotion)
                {
                    Diagnostics.AddMessage($"Promotion occured at {bestMove.NewPos.ToAlgebraic()}. ");
                }

                PreviousData = Diagnostics.CollectAndClear();

                var move = new PlayerMoveImplementation()
                {
                    Move        = bestMove.ToInterfaceMove(castling, check),
                    Diagnostics = PreviousData.ToString()
                };
                GameHistory.Add(move.Move);
                return(move);
            }
        }