示例#1
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 private void InjectMinimapController([EntityScope] Camera minimapCam,
                                      [GameObjectScope] RectTransform rectTransform,
                                      [EventChannelScope] PlayerMoveEventChannel playerMoveEventChannel)
 {
     this.rectTransform          = rectTransform;
     this.minimapCam             = minimapCam;
     this.playerMoveEventChannel = playerMoveEventChannel;
 }
示例#2
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 private void InjectDeathCircleController([SiblingsScope] TiledMap tiledMap,
                                          [EventChannelScope] PlayerMoveEventChannel playerMoveEventChannel)
 {
     this.tiledMap = tiledMap;
     this.playerMoveEventChannel = playerMoveEventChannel;
 }
示例#3
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 private void InjectPlayerMoveEventPublisher([EntityScope] PlayerMover playerMover,
                                             [EventChannelScope] PlayerMoveEventChannel playerMoveEventChannel)
 {
     this.playerMover            = playerMover;
     this.playerMoveEventChannel = playerMoveEventChannel;
 }
示例#4
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 private void InjectDistanceDeathCircleController([EventChannelScope] DeathCircleDistanceEventChannel deathCircleDistanceEventChannel,
                                                  [EventChannelScope] PlayerMoveEventChannel playerMoveEventChannel)
 {
     this.playerMoveEventChannel          = playerMoveEventChannel;
     this.deathCircleDistanceEventChannel = deathCircleDistanceEventChannel;
 }
示例#5
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 private void InjectEventSensor([EventChannelScope] PlayerMoveEventChannel playerMoveEventChannel,
                                [EventChannelScope] InventoryChangedEventChannel inventoryChangedEventChannel)
 {
     this.playerMoveEventChannel       = playerMoveEventChannel;
     this.inventoryChangedEventChannel = inventoryChangedEventChannel;
 }