private void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Rock") { _player.SpeedCut(); } if (collision.collider.tag == "Wall") { _player.ChangeDirectionRotation(); } if (collision.collider.GetComponent <Delimiter>()) { if (collision.collider.tag == "Rock") { _player.TakeAwaySpeedRotation(); } else { _player.AddSpeedRotation(); } } }