// Use this for initialization void Start() { m_health = GetComponent <PlayerHealth>(); m_shoot = GetComponent <PlayerAttack>(); m_motor = GetComponent <PlayerMotorOld>(); m_setup = GetComponent <PlayerSetup>(); }
void Awake() { vRoom = transform; player = GameObject.FindGameObjectWithTag("Player").transform; playerMotorScript = player.GetComponent <PlayerMotorOld>(); playerControllerScript = player.GetComponent <PlayerControllerOld>(); }