private Vector3 originMousePos; //Used to store the mousePos when mouseLeft is pressed #endregion Fields #region Methods void Start() { motor = GetComponent<PlayerMotor> (); motor.SetMoveSpeed (moveSpeed); }
private Vector3 originMousePos; //Used to store the mousePos when mouseLeft is pressed #endregion Fields #region Methods void Start() { motor = GetComponent<PlayerMotor> (); motor.SetMoveSpeed (moveSpeed); }